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@@ -1,148 +1,555 @@ |
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// |
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// particle.cpp |
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// particleSystem |
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// emptyExample |
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// |
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// Created by Sebastian Holzki on 16.04.19. |
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// |
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#include "particle.h" |
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#include "ofApp.h" |
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#include "particle.hpp" |
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Particle::Particle() |
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{ |
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// std::cout << "partikel konstruktor" << std::endl; |
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} |
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// ----------------------------------- |
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Particle::Particle(ofVec2f _position) |
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{ |
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position = _position; |
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// std::cout << "partikel konstruktor überladen" << std::endl; |
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} |
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//-------------------------------------------------------------------------------------- |
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// ----------------------------------- |
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Particle::~Particle() |
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{ |
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} |
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// ----------------------------------- |
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void Particle::setup(ofVec2f _position, float sceneHeight){ |
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this->position = _position; |
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velocity.set(0,0); |
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age = 0.0; |
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maxLife = 25.0; |
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color.set(ofRandom(100,150),ofRandom(100,150),ofRandom(20,255)); |
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size = 1.5; |
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mass = 100; |
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activeSlowingDown = 0; |
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factorOfSlowingDown = 0.3; |
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activeSpeedingUp = factorOfSlowingDown; |
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factorOfSpeedingUp = 1; |
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scaleFactorPerDeltaT = 0.002; |
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distanceToCenter = 0; |
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angleToCenter = 0; |
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aging = true; |
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particleIsOnGround = isTheSetupPositionOnTheGround(position, sceneHeight); |
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} |
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//-------------------------------------------------------------------------------------- |
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// ----------------------------------- |
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void Particle::update(float deltaT, particleMode currentMode, vector<ObjectPhysics*>* objectPhysics, vector<CheckedInVisitor*>* checkedInVisitors, float _sceneWidth, float _sceneHeight){ |
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sceneWidth = _sceneWidth; |
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sceneHeight = _sceneHeight; |
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//angle and distance calculation to be able to map later |
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updateAngleToCenter(sceneHeight/2, sceneHeight/2); //updates the angle of the particle in relation to the center of the logical scene |
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updateDistanceToCenter(sceneHeight/2, sceneHeight/2, sceneHeight); //needs the center of the LED-Floor as reference |
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switch ( currentMode ) { |
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case PARTICLE_MODE_DEFAULT: { |
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//what does the PARTICLE do if the mode is 'PARTICLE_MODE_DEFAULT' |
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if(currentMode != lastMode && lastMode == PARTICLE_MODE_POLYMESH){ |
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activeSpeedingUp = factorOfSlowingDown; |
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} |
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if(activeSpeedingUp < factorOfSpeedingUp){ |
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//This is helping to make the transition from faster to slower a little smoother |
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//The particle will be slowed down in every iteration until the "destination"-speed is reached |
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activeSpeedingUp = activeSpeedingUp + deltaT; |
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} |
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attractParticle(objectPhysics, checkedInVisitors); |
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position += activeSpeedingUp * (velocity * deltaT) ; |
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aging = true; |
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if(aging == true){ |
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age += deltaT; |
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} |
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break; |
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} |
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//------------------------ |
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case PARTICLE_MODE_POLYMESH: { |
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//what does the PARTICLE do if its mode is 'PARTICLE_MODE_POLYMESH' |
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if(currentMode != lastMode){ |
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activeSlowingDown = 1; |
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} |
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if(activeSlowingDown > factorOfSlowingDown){ |
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//This is helping to make the transition from faster to slower a little smoother |
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//The particle will be slowed down in every iteration until the "destination"-speed is reached |
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activeSlowingDown = activeSlowingDown - deltaT; |
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} |
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position += activeSlowingDown * (velocity * deltaT) ; |
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aging = true; |
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if(aging == true){ |
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age += deltaT; |
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} |
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break; |
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} |
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//------------------------ |
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case PARTICLE_MODE_TORNADO: { |
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//what does the PARTICLE do if the mode is 'PARTICLE_MODE_TORNADO' |
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break; |
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} |
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//------------------------ |
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case PARTICLE_MODE_RFID: { |
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//what does the PARTICLE do if its mode is 'PARTICLE_MODE_RFID' |
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if(currentMode != lastMode && lastMode == PARTICLE_MODE_POLYMESH){ |
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activeSpeedingUp = factorOfSlowingDown; |
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} |
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if(activeSpeedingUp < factorOfSpeedingUp){ |
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//This is helping to make the transition from faster to slower a little smoother |
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//The particle will be slowed down in every iteration until the "destination"-speed is reached |
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activeSpeedingUp = activeSpeedingUp + deltaT; |
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} |
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position += activeSpeedingUp * (velocity * deltaT) ; |
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size += scaleFactorPerDeltaT * deltaT ; |
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aging = true; |
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if(aging == true){ |
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age += deltaT; |
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} |
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break; |
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} |
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//------------------------ |
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default: {} |
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} //end of switch |
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// *** PARTICLE MOVEMENT CONTROL AREA *** PARTICLE MOVEMENT CONTROL AREA *** |
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//first we slow down the particle in their y-direction, |
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if(particleIsOnGround == false){ |
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if(velocity.y < 0 && velocity.y > -0.4){ |
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velocity.y *= 0.995; |
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} |
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} |
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if(distanceToCenter > sceneHeight/4*3){ |
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} |
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if(particleIsOnGround == false){ |
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if(position.x < (sceneHeight)){ |
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position.x = sceneWidth; |
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} |
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else if(position.x >= sceneWidth){ |
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position.x = sceneHeight; |
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} |
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} |
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size += scaleFactorPerDeltaT * age ; |
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lastMode = currentMode; |
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} |
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void Particle::setup(ofVec2f _position) { |
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// ----------------------------------- |
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this->position = _position; |
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void Particle::draw(typeOfView activeTypeOfView){ |
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vel.set(ofRandom(-3.0, 3.0), ofRandom(-3.0, 3.0)); |
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updateColor(); |
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ofSetColor(color); |
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age = 0.0; |
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maxLife = 12.0; |
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ofSetCircleResolution(10); |
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mapParticle(sceneWidth, sceneHeight); |
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ofDrawCircle(position, size); |
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if(activeTypeOfView == MAPPED){ |
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ofDrawBitmapString(distanceToCenter, position); |
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} |
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ofSetCircleResolution(35); |
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color.set(250, 250, 250); |
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} |
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size = ofRandom(4.0, 0.01); |
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mass = ofRandom(100, 250); |
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//----------------------------------- |
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tex.load("img/overlay.png"); |
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float Particle::getMaxLife(){ |
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return maxLife; |
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} |
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//----------------------------------- |
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//-------------------------------------------------------------------------------------- |
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void Particle::update(float deltaT, vector<Attractor*>* attractors) { |
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float Particle::getAngle(){ |
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return angleToCenter; |
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} |
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ofVec2f force; |
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counterOfActiveAttractors = 0; |
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for (int i = 0; i < attractors->size(); i++) { |
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if (attractors->at(i)->getX() == 0 && attractors->at(i)->getY() == 0) { |
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force = 0 * force.getNormalized(); |
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vel += force; |
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vel = mass * vel.getNormalized(); |
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break; |
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} |
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//----------------------------------- |
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counterOfActiveAttractors++; |
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force.set(attractors->at(i)->getX() - position.x, attractors->at(i)->getY() - position.y); |
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ofVec2f Particle::getPosition(){ |
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return position; |
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} |
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if (force.length() < 150) { |
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force = 60 * force.getNormalized(); |
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size = size + ofRandom(.01, 0.01); |
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//----------------------------------- |
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vel += force; |
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vel = mass * vel.getNormalized(); |
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} |
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else { |
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force = 0 * force.getNormalized(); |
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vel += force; |
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vel = mass * vel.getNormalized(); |
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} |
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} |
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void Particle::setRandomVelocity(){ |
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velocity.set(ofRandom(-50,50), ofRandom(-50,50)); |
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} |
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age += deltaT * .5; |
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position += (vel * deltaT); |
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//----------------------------------- |
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// *** COLLISION *** COLLISION *** COLLISION *** COLLISION *** COLLISION *** COLLISION |
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void Particle::setRandomVelocityOnlyGoingUp(){ |
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velocity.set(ofRandom(-50,50), ofRandom(-50,-1)); |
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} |
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//if (position.x <= 0 || position.x >= ofGetWidth()) { |
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//vel.x = -vel.x; |
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//position += (vel * deltaT); |
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//} |
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//else if (position.y <= 0 || position.y >= ofGetHeight()) { |
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//vel.y = -vel.y; |
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//position += (vel * deltaT); |
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//} |
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//else { |
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//position += (vel * deltaT); |
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//} |
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//----------------------------------- |
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//void thParticle::update(float deltaT, ofVec2f attractor){ |
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// |
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// |
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// age += deltaT; |
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// |
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// ofVec2f force = attractor - position; |
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// color.set(250,250, 250, (1 - age / maxLife) * 255); |
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// |
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// if( force.length() < 40 && force.length() > 11 ){ |
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// velocity = velocity.getNormalized() * mass; |
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// velocity += 0.01 * force ; |
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// |
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// }else if(force.length() < 12){ |
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// velocity = velocity.getNormalized() * mass; |
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// velocity += 5 * force ; |
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// |
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// }else{ |
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// |
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// velocity = velocity.getNormalized() * mass; |
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// velocity += 0.12 * force ; |
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// } |
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// position += velocity * deltaT; |
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//} |
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void Particle::updateColor(){ |
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if(getAgeNorm() >= 1){ |
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color.set(69 + getAgeNorm() * 104, 164 - getAgeNorm() * 95 , 220, (color , 0)); |
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} |
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else{ |
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color.set(69 + getAgeNorm() * 104, 164 - getAgeNorm() * 95 , 220, (color, (1 - getAgeNorm()) * 255 )); |
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} |
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} |
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//-------------------------------------------------------------------------------------- |
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//----------------------------------- |
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void Particle::attractParticle(vector<ObjectPhysics*>* objectPhysics, vector<CheckedInVisitor*>* checkedInVisitors){ |
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if(particleIsOnGround == true){ |
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for(int i = 0; i < objectPhysics->size(); i++){ |
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if(( (*objectPhysics).at(i)->type == "attraktor" ) && (objectPhysics->at(i)->attracting == true)){ |
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ofVec2f force; |
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force.set(objectPhysics->at(i)->getPosition() - position); |
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if(force.length() < 150){ |
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velocity += force.getNormalized() * 40; |
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} |
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if(force.length() < 50){ |
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velocity -= force.getNormalized() * 20; |
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} |
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} |
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} |
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} |
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if(particleIsOnGround == false){ |
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for(int i = 0; i < checkedInVisitors->size(); i++){ |
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float ageOfCheckedInVisitor = checkedInVisitors->at(i)->getAge(); |
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if(( ageOfCheckedInVisitor < 30.0 )){ |
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ofVec2f force; |
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force.set(checkedInVisitors->at(i)->getBottom() - position); |
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float forceLength = force.length(); |
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if(forceLength < 250){ |
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force = force.getNormalized()* 30 * 4/checkedInVisitors->at(i)->getAge(); |
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velocity += force; |
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} |
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} |
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} |
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} |
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} |
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void Particle::draw() { |
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//----------------------------------- |
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color.set(getAgeNorm() * 241,241/ getAgeNorm() ,219); |
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ofSetColor(color, (1 - getAgeNorm()) * 255); |
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//tex.setColor(color); |
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//tex.draw(position, size, size); |
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float Particle::getAgeNorm(){ |
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return age/maxLife; |
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} |
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ofDrawCircle(position, size); |
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//----------------------------------- |
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void Particle::updateAngleToCenter(float centerX, float centerY){ |
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//case 1 ( distance =< radius ) |
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ofVec2f center(centerX, centerY); |
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ofVec2f particleToCenter = position - center; |
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//Subtraction: (position of particle) - (position of floor center) = vector between center and particle |
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ofVec2f referenceVector(0, 0.5); |
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angleToCenter = particleToCenter.getNormalized().angle(referenceVector.getNormalized()); |
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angleToCenter = angleToCenter + 180; |
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//case 2 ( distance > radius |
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} |
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//-------------------------------------------------------------------------------------- |
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float Particle::getAgeNorm() { |
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return age / maxLife; |
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//----------------------------------- |
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void Particle::updateDistanceToCenter(float centerX, float centerY, float sceneHeight){ |
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distanceToCenterLastFrame = distanceToCenter; |
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if(particleIsOnGround == true){ |
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ofVec2f centerOfFloor(centerX, centerY); |
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distanceToCenter = position.distance(centerOfFloor); |
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} |
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if(particleIsOnGround == false){ |
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distanceToCenter = sceneHeight/2 + sceneHeight - position.y; |
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} |
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if(distanceToCenterLastFrame >= sceneHeight/2 && distanceToCenter < sceneHeight/2){ |
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//was passiert wenn es vorher größer als radius war, dann kleiner |
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particleJumpedOnGround = true; |
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} |
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if(distanceToCenterLastFrame <= sceneHeight/2 && distanceToCenter > sceneHeight/2){ |
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//was passiert wenn es vorher kleiner als radius war, dann größer |
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particleJumpedOffGround = true; |
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} |
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} |
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//----------------------------------- |
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bool Particle::isTheSetupPositionOnTheGround(ofVec2f _position, float sceneHeight){ |
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ofVec2f centerOfFloor(sceneHeight/2, sceneHeight/2); |
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distanceToCenter = _position.distance(centerOfFloor); |
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if(distanceToCenter > (sceneHeight/2)){ |
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return false; |
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}else{ |
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return true; |
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} |
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} |
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//----------------------------------- |
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void Particle::mapParticle(float sceneWidth, float sceneHeight){ |
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//The mapping works with the information about the particle's distance to the center and its angle to the center (distanceToCenter, angleToCenter). |
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//if the particle gets too far away from the center, it will leave the LED-Floor. Then there is a small black gap. |
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//After that it will hit the "Stelen". The Stelen are represented by a 360degree circle, 40deg for every Stele, 20deg for every black gap in between. |
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if(particleJumpedOffGround == true){ |
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position.y = sceneHeight - 20; |
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//sceneWidth noch ändern damit es sich am kreisumfang orientiert |
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position.x = (sceneHeight + angleToCenter/360 * (sceneWidth - sceneHeight)); |
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position.x += (sceneWidth - sceneHeight)/12 ; //so we dont have 0 deg exactly at the first pixel of the stelen |
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if(position.x > sceneWidth){ |
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float difference = position.x - sceneWidth; |
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position.x = sceneHeight + difference; |
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} |
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ofVec2f referenceVector(0.0, 1.0); //will be used to get an angle of the velocityvector |
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referenceVector.getNormalized(); |
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float lotAmKreisZuAustrittspunkt; |
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if(angleToCenter < 90){ |
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lotAmKreisZuAustrittspunkt = 270 - angleToCenter; |
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} |
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if(angleToCenter >= 90){ |
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lotAmKreisZuAustrittspunkt = angleToCenter - 90; |
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} |
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float velocityAngleZuReference = velocity.angle(referenceVector); |
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// velocity = velocity.rotate(270 - lotAmKreisZuAustrittspunkt); |
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float k = velocity.length(); |
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velocity.set(0, -k); |
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particleJumpedOffGround = false; |
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// cout << "particleJumpedOffGround" << endl; |
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} |
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if(particleJumpedOnGround == true){ |
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//Vorerst nicht implementiert |
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// particleJumpedOnGround = false; |
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} |
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if(distanceToCenter > sceneHeight/2){ |
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particleIsOnGround = false; |
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}else if(distanceToCenter <= sceneHeight/2){ |
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particleIsOnGround = true; |
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} |
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//setze bei übertritt einmal y auf sceneHeight |
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//setze x genau auf angle/360 * sceneWidth |
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|
//setze velocity neu mit weg über gedrehtes lot (siehe blatt) |
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|
//führe berechnung normal weiter aus |
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//correcting the velocity to the new way it is going to be displayed |
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} |
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//-------------------------------------------------------------------------------------- |
|
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|
|
float Particle::getMaxLife() { |
|
|
|
return 1; |
|
|
|
} |
|
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|
|
//-------------------------------------------------------------------------------------- |