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Basti_Master
Fritz Lenssen 5 years ago
parent
commit
8c167b27a0
5 changed files with 474 additions and 0 deletions
  1. 146
    0
      ofApp.cpp
  2. 77
    0
      ofApp.h
  3. 122
    0
      particle.cpp
  4. 56
    0
      particle.hpp
  5. 73
    0
      particleSystem.hpp

+ 146
- 0
ofApp.cpp View File

#pragma once
#include "ofApp.h"


// *** GLOBALS DEFINITION *** GLOBALS DEFINITION *** GLOBALS DEFINITION *** GLOBALS DEFINITION ****


//--------------------------------------------------------------
void ofApp::setup(){
for (int i = 0; i < particleSystems.size(); i++){



}
// *** OSC Setup *** OSC Setup *** OSC Setup ***
receiver.setup(PORT);

}

//--------------------------------------------------------------
void ofApp::update(){
// *** OSC RECEIVER *** OSC RECEIVER *** OSC RECEIVER ***
/*
Here the program will read and convert the information from the tracking, probably count & coordinates of people entering the ground.
We have to define, how this information will affect the particleSystems!
Check for every particleSystem, if the information is relevant for its "update".
*/
// *** RFID Input *** RFID Input *** RFID Input ***
/*
Here we have to define, how the particleSystems react to RFID input.
Read ID of a visitor and let the particlesystems react to it.
!!! Here in ofApp.cpp there will only be the transfer of incoming information about IDs, playertypes, etc. into the update-methods of the particleSystems. !!!
For example:
- Tell all particleSystems about a new checkedIn-Visitor
- Set the playerType of one particular particleSystem to the checked in.
*/
for (int p = 0; p < particleSystems.size();)
{
// Update particle systems
// particleSystems.at(p)->update("xxx , xxx , xxx , .... ");
}

}

//--------------------------------------------------------------
void ofApp::draw(){
//draw all ParticleSystems that are in the particleSystems vector
for(int p = 0; p < particleSystems.size(); p++)
{
particleSystems.at(p)->draw();
}

}

//--------------------------------------------------------------
void ofApp::keyPressed(int key){

}

//--------------------------------------------------------------
void ofApp::keyReleased(int key){

}

//--------------------------------------------------------------
void ofApp::mouseMoved(int x, int y){

}

//--------------------------------------------------------------
void ofApp::mouseDragged(int x, int y, int button){

}

//--------------------------------------------------------------
void ofApp::mousePressed(int x, int y, int button){

}

//--------------------------------------------------------------
void ofApp::mouseReleased(int x, int y, int button){

}

//--------------------------------------------------------------
void ofApp::mouseEntered(int x, int y){

}

//--------------------------------------------------------------
void ofApp::mouseExited(int x, int y){

}

//--------------------------------------------------------------
void ofApp::windowResized(int w, int h){

}

//--------------------------------------------------------------
void ofApp::gotMessage(ofMessage msg){

}

//--------------------------------------------------------------
void ofApp::dragEvent(ofDragInfo dragInfo){

}

//--------------------------------------------------------------




+ 77
- 0
ofApp.h View File

#pragma once

#include "ofMain.h"
#include "particleSystem.hpp"
#include "greatWhole.hpp"
#include "avatar.hpp"
//#include "ofxOsc.h"

int WINDOWSIZE_WIDTH = 1000;
int WINDOWSIZE_HEIGHT = 1000;

int PARTICLE_COUNT;
//+1 for every new Particle, -1 for every Particle that gets older than the defined maxLife

// *** SETUP OSC INFORMATION *** SETUP OSC INFORMATION ***
#define PORT 12345
#define HOST "xxx.xxx.xxx.xxx"



class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);


private:
// *** OSC *** OSC *** OSC ***
string oscMsg;
// ofxOscReceiver receiver;
float timeSent, timeReceived;
//Information about what is going on in the scene
int nBlobs; //count of the tracked visitors
vector<ParticleSystem*> particleSystems;
GreatWhole dasGrosseGanze;
};




+ 122
- 0
particle.cpp View File

//
// particle.cpp
// emptyExample
//
// Created by Sebastian Holzki on 16.04.19.
//
#pragma once
#include "particle.hpp"
#include "ofApp.h"


Particle::Particle()
{
}

// -----------------------------------

Particle::~Particle()
{
}

// -----------------------------------



void Particle::setup(ofVec2f _position){
this->position = _position;
velocity.set(0,0);
age = 0.0;
maxLife = 12.0;
color.set(250,250,250);
size = 2.0;
mass = 100;
}

// -----------------------------------

void Particle::update(float deltaT, Attractor attractor){
}


// -----------------------------------

void Particle::draw(){

ofDrawCircle(position,size);
}


//-----------------------------------

float Particle::getMaxLife(){
return maxLife;
}

//-----------------------------------

float Particle::getAge(){
return age;
}

//-----------------------------------


void Particle::mapParticle(){
/*
Put an if Statement before it:
if(borderCollission == true){mapParticle()}
The particle will be mapped to a new position, using information about:
- old position
- velocity (direction)
- defined borders in the projection --> globals like window size, angle between "stelen", width of stelen, etc.
if the particle hits a border
*/
}




















+ 56
- 0
particle.hpp View File

//
// particle.hpp
// emptyExample
//
// Created by Sebastian Holzki on 16.04.19.
//

#pragma once

#include <stdio.h>
#include "ofMain.h"
#include "attractor.hpp"




class Particle {
public:
Particle();
~Particle();
void setup(ofVec2f position);
void update(float deltaT, Attractor attractor);
void draw();
float getMaxLife();
float getAge();
float getAgeNorm();
void mapParticle();
bool borderCollission();
private:
ofVec2f velocity;
ofVec2f position;

float maxLife;
float age;
float size;
float mass;
ofColor color;
int stele;
//on which "stele" is the particle? --> will affect the movement (mapping), when it reaches borders of its "stele" !
//if border 1/2/3/4 (<,>,v,^), then map particle
};

+ 73
- 0
particleSystem.hpp View File

//
// particleSystem.hpp
// emptyExample
//
// Created by Sebastian Holzki on 16.04.19.
//
#pragma once


#include <stdio.h>

#include "attractor.hpp"
#include "particle.hpp"
#include "emitter.hpp"


class ParticleSystem {
ParticleSystem();
~ParticleSystem();
public:
void setup();
void update(float deltaT, int playerType, bool attracted);
void draw();

/*
Where do we make the quick setting-changes?
Like for exampe change direction of an emitter + its position?
--> XML?
*/
private:
vector<Particle*> particles;
vector<Attractor*> attractors;
vector<Emitter*> emitters;

//Maybe the emitter does not have to be an own class, but is more like a Vector of Positions, so in the system.back it will setup particles for every position that is saved in this Vector
//like following:
//vector<Vec2f> positionsToEmitFrom;
float birthcount;
bool attracted;
int playerType;
};



/*

class AttractedSystem : public ParticleSystem {
bool attracted = true;
};

*/


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