particle update
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@ -2,26 +2,25 @@
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#include "ofMain.h"
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#include "attractor.h"
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#include "line.h"
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class thParticle
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class Particle
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{
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public:
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thParticle();
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~thParticle();
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Particle();
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~Particle();
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void setup(ofVec2f position);
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void update(float deltaT, vector<Attractor*>* attractors);
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// void update(float deltaT, ofVec2f attractor);
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//Partikel wird komplett upgedated (Bewegung, Farbe, etc...)
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//deltaT Zeitintervall seit letztem Update
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void draw(); //Partikel anzeigen
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void draw();
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float getAgeNorm();
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float getMaxLife();
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ofImage tex;
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private:
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@ -39,5 +38,5 @@ private:
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int blobCounterInParticle;
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ofColor color;
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ofImage tex;
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};
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