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particle update

boden
Tobias Lindner 5 years ago
parent
commit
ccfd789a27
1 changed files with 8 additions and 9 deletions
  1. 8
    9
      src/particle.h

+ 8
- 9
src/particle.h View File



#include "ofMain.h" #include "ofMain.h"
#include "attractor.h" #include "attractor.h"
#include "line.h"


class thParticle
class Particle
{ {


public: public:


thParticle();
~thParticle();
Particle();
~Particle();


void setup(ofVec2f position); void setup(ofVec2f position);


void update(float deltaT, vector<Attractor*>* attractors); void update(float deltaT, vector<Attractor*>* attractors);
// void update(float deltaT, ofVec2f attractor);
//Partikel wird komplett upgedated (Bewegung, Farbe, etc...)
//deltaT Zeitintervall seit letztem Update
void draw(); //Partikel anzeigen

void draw();


float getAgeNorm(); float getAgeNorm();
float getMaxLife(); float getMaxLife();
ofImage tex;


private: private:


int blobCounterInParticle; int blobCounterInParticle;


ofColor color; ofColor color;
ofImage tex;
}; };

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