Browse Source

upload

praese
Tobias Lindner 5 years ago
parent
commit
d0c0781a0c
5 changed files with 652 additions and 5 deletions
  1. 409
    0
      src/checkedInVisitor.cpp
  2. 102
    0
      src/checkedInVisitor.hpp
  3. 79
    0
      src/greatWhole.cpp
  4. 46
    0
      src/greatWhole.hpp
  5. 16
    5
      src/main.cpp

+ 409
- 0
src/checkedInVisitor.cpp View File

@@ -0,0 +1,409 @@
//
// checkedInVisitor.cpp
// Projekt_FORUM
//
// Created by Sebastian Holzki on 19.06.19.
//

#include "checkedInVisitor.hpp"



CheckedInVisitor::CheckedInVisitor(){
started = false;
xVelocityMax = 1.5000;
age = 0;
setupInOfAppIsFinished = false;
startingAnimationIsFinished = false;
}


// -----------------------------------------





CheckedInVisitor::~CheckedInVisitor(){
}


// -----------------------------------------


void CheckedInVisitor::setup(int _playerType, int _checkedInStele, float sceneWidth, float sceneHeight){
//Everytime a visitor checks in, we will generate a "CheckedInVisitor".
//Depending, what playerType checked in, a different image will be loaded into ofImage imageOfType, representing the playerType.
//We also scale and set the default color here. Later we might be able to also pass the "greatWhole" information about the currentMode of the system,
//so we can play around with the CheckedInVisitors as well.
k1 = ofRandom(0.3,0.5); // random value for k1*sin(...)+...
k2 = ofRandom(0.3,1.2); // random value for ...*sin(k2*age)+....
k3 = ofRandom(0.8, 1.2);
checkedInStele = _checkedInStele;
playerType = _playerType;
switch ( playerType ){
case 1: {
imageOfType.load("images/image1_color.png");
hexagon.load("images/hexagon_1.png");
break;
}
case 2: {
imageOfType.load("images/image2_color.png");
hexagon.load("images/hexagon_2.png");
break;
}
case 3: {
imageOfType.load("images/image3_color.png");
hexagon.load("images/hexagon_3.png");
break;
}
case 4: {
imageOfType.load("images/image4_color.png");
hexagon.load("images/hexagon_4.png");
break;
}
default:
imageOfType.load("images/noplayertype.png");
} //end of switch
setupPosition(sceneWidth, sceneHeight, checkedInStele);
imageOfType.resize(imageOfType.getWidth()*0.5, imageOfType.getHeight()*0.5);
hexagon.resize(hexagon.getWidth()*0.5, hexagon.getHeight()*0.5);
// pixelsWithValues(sceneWidth, sceneHeight, hexagon);
}

// -----------------------------------------


void CheckedInVisitor::update(float deltaT, float sceneWidth, float sceneHeight){
aging(deltaT);
move(deltaT, sceneWidth, sceneHeight);
if(age > 3 && started == false){
setupVelocity();
started = true;
}

// updateAttractingPixels();
positionLastFrame = position;
}

// -----------------------------------------

void CheckedInVisitor::draw(){
ofSetColor(255,255,255);
imageOfType.draw(position);
hexagon.draw(position);
if(attractingPixelsOfHexagon.size()){
ofDrawBitmapString(ofToString(attractingPixelsOfHexagon.at(0).x), position.x, position.y - 20);
ofDrawBitmapString(ofToString(position.x), position.x, position.y - 40);
}
}

// -----------------------------------------

ofVec2f CheckedInVisitor::getPosition(){
return position;
}

// -----------------------------------------


ofVec2f CheckedInVisitor::getBottom(){
ofVec2f bottom = this->position;
bottom.x += hexagon.getWidth()/2;
bottom.y += hexagon.getHeight()*0.99;
return bottom;
}



// -----------------------------------------

void CheckedInVisitor::aging(float deltaT){
age += deltaT;
}

// -----------------------------------------

vector<ofVec2f> CheckedInVisitor::getPositionsOfAttractingPixels(){
return attractingPixelsOfHexagon;
}

// -----------------------------------------


bool CheckedInVisitor::getIfEmitterIsDeleted(){
return emitterHasBeenDeleted;
}

// -----------------------------------------

void CheckedInVisitor::updateAttractingPixels(){
float differenceX = positionLastFrame.x - position.x;
float differenceY = positionLastFrame.y - position.y;

for(int i = 0; i < attractingPixelsOfHexagon.size(); i++){
attractingPixelsOfHexagon.at(i).x -= differenceX;
attractingPixelsOfHexagon.at(i).y -= differenceY;
}
}

// -----------------------------------------

void CheckedInVisitor::pixelsWithValues(float sceneWidth, float sceneHeight, ofImage _hexagon){
int hexagonWidth = _hexagon.getWidth();
int hexagonHeight = _hexagon.getHeight();
ofPixels pixels;
pixels = hexagon.getPixels();
int counter = 11;
// Iterate trough the pixels, skip 3 do 1 because only 1 channel is needed
for(int i = 3; i <= pixels.size(); i+=4){
if(pixels[i] > 0){ //if the pixel has a value jump into saving it
int width = pixels.getWidth();
int y = i / 4 / width ;
int x = i / 4 % width ;
ofVec2f pixelPosition;
pixelPosition.set(position.x + x, position.y + y);
if(counter > 10){
attractingPixelsOfHexagon.push_back(pixelPosition);
counter = 0;
}
counter++;
}
}
}



// -----------------------------------------

void CheckedInVisitor::setupPosition(int sceneWidth, int sceneHeight, int checkedInStele){
position.y = sceneHeight - imageOfType.getHeight()/2;
position.x = sceneHeight + ((sceneWidth - sceneHeight)/6)*(checkedInStele - 1); //Hinter Kreis + 1/2 Stele
position.x += (sceneWidth - sceneHeight)/12 - imageOfType.getWidth()/4;
positionLastFrame = position;

}

// -----------------------------------------

void CheckedInVisitor::setupCornerPositions(float sceneWidth, float sceneHeight){
//save the corners of the generated hexagon as positions into an array
//try with ofCircles
ofSetColor(255,0,0);
ofDrawCircle(position.x + hexagon.getWidth()/4, position.y, 10);
// attractingPixelsOfHexagon.push_back(
}

// -----------------------------------------

void CheckedInVisitor::setPosition(ofVec2f _position){
position = _position;
}

// -----------------------------------------

void CheckedInVisitor::setStateOfSetup(bool stateToSet){
setupInOfAppIsFinished = stateToSet;
}

// -----------------------------------------

bool CheckedInVisitor::getStateOfSetup(){
return setupInOfAppIsFinished;
}

// -----------------------------------------

void CheckedInVisitor::move(float deltaT, float sceneWidth, float sceneHeight){
int startingSpeed = 65;
if(startingAnimationIsFinished != true){
startingAnimation(startingSpeed, sceneWidth, sceneHeight);
position += velocity * startingSpeed * deltaT;
}
if(startingAnimationIsFinished == true){
position.y += k1*sin(age*k2);
position += velocity * startingSpeed * deltaT * k3;
}
//jump from right to left
if(position.x > (sceneWidth - (sceneWidth - 0.5*sceneHeight)/36 )){
position.x = sceneHeight;
}

}


// -----------------------------------------

void CheckedInVisitor::startingAnimation(float startingSpeed, float sceneWidth, float sceneHeight){

if(position.y < sceneHeight*0.4){
velocity.y *= 0.99 ;
}
if(position.y < sceneHeight*0.4 && startedMovingToTheRight == false){
velocity.x = 0.1;
startedMovingToTheRight = true;
}
if(velocity.x < xVelocityMax){
velocity.x *= 1.02;
}
if( (((xVelocityMax - velocity.x) < 0.0001)) && ((velocity.y < 0.0001)) ){
velocity.x = xVelocityMax;
velocity.y = 0;
startingAnimationIsFinished = true;
}
}

// -----------------------------------------


void CheckedInVisitor::setupVelocity(){
velocity.set(0.0, -2.0);
}

// -----------------------------------------


float CheckedInVisitor::getAge(){
return age;
}


// -----------------------------------------

void CheckedInVisitor::clipToLastCheckedInVisitor(CheckedInVisitor _avatar){
//Read coordinates to clip to:
ofVec2f tempCoords = _avatar.getPosition();
if( tempCoords.y == 0 ){
position.x = tempCoords.x + 20 ;
position.y = tempCoords.y + 20 ;
}else{
position.x = tempCoords.x + 20 ;
position.y = tempCoords.y - 20 ;
}
}

+ 102
- 0
src/checkedInVisitor.hpp View File

@@ -0,0 +1,102 @@
//
// checkedInVisitor.hpp
// Projekt_FORUM
//
// Created by Sebastian Holzki on 19.06.19.
//

#pragma once
#include "ofMain.h"
#include <stdio.h>





class CheckedInVisitor {
public:
CheckedInVisitor();
~CheckedInVisitor();
void setup(int playerType, int checkedInStele, float sceneWidth, float sceneHeight);
void update(float deltaT, float sceneWidth, float sceneHeight);
void draw();
void setupVelocity();
void setupPosition(int x, int y, int checkedInStele);
void setPosition(ofVec2f position);
ofVec2f getPosition();
ofVec2f getBottom();
void fillAttractingPixelsVector(float sceneWidth, float sceneHeight);
void pixelsWithValues(float sceneWidth, float sceneHeight, ofImage hexagon);
void updateAttractingPixels();
vector<ofVec2f>getPositionsOfAttractingPixels();
void setupCornerPositions(float sceneWidth, float sceneHeight);

void setStateOfSetup(bool setupFinished);
bool getStateOfSetup();
//Every CheckedInVisitor creates an Emitter for his starting Animation
//Following methods will help to not get any bad access errors when emitting
// from new attractors and not doing it from older ones
bool getIfEmitterIsDeleted();
void setIfEmitterIsDeleted(bool isDeleted);
void setPlayerType();
int getPlayerType();
void startingAnimation(float startingSpeed, float sceneWidth, float sceneHeight);
void move(float deltaT, float sceneWidth, float sceneHeight);
void aging(float deltaT);
float getAge();
void clipToLastCheckedInVisitor(CheckedInVisitor visitor); //A particular "image" can clip its position, depending on the position of the last
ofImage imageOfType;
ofImage hexagon;
vector<ofVec2f> attractingPixelsOfHexagon;

private:
int checkedInStele;
int playerType;
ofVec2f position;
ofVec2f positionLastFrame;
ofVec2f velocity;
float xVelocityMax;
bool started;
bool startedMovingToTheRight;
bool setupInOfAppIsFinished;
bool startingAnimationIsFinished;
bool emitterHasBeenDeleted;


//Random values between 0.0 and 1.0
float k1;
float k2;
float k3;
float age;
};


+ 79
- 0
src/greatWhole.cpp View File

@@ -0,0 +1,79 @@
//
// greatWhole.cpp
// emptyExample
//
// Created by Sebastian Holzki on 17.04.19.
//

#include "greatWhole.hpp"




GreatWhole::GreatWhole()
{
}

// -----------------------------------

GreatWhole::~GreatWhole()
{
}

// -----------------------------------



void GreatWhole::setup(){
}

// -----------------------------------------------


void GreatWhole::update(vector<CheckedInVisitor*> checkedInVisitors){
}

// -----------------------------------------------


void GreatWhole::draw(){
/*
draw the whole avatar vector
*/
}


// -----------------------------------------------


void GreatWhole::addCheckedInVisitor(CheckedInVisitor checkedInVisitors){
// avatars.push_back(avatar);
/*
Set coordinates in abhängigkeit vom letzten also bei avatars at (max-1)
clip avatar dann an den letzten, y und x angepasst an x und y von avatars.at(max-1)
*/
}



+ 46
- 0
src/greatWhole.hpp View File

@@ -0,0 +1,46 @@
//
// greatWhole.hpp
// emptyExample
//
// Created by Sebastian Holzki on 17.04.19.
//

#include <stdio.h>
#include "ofMain.h"
#include "checkedInVisitor.hpp"

#pragma once


/* Das Große Ganze beinhaltet eine unbestimmte Anzahl an bereits eingecheckten Personen, deren Infos in Avatare gespeichert werden.
Es bedarf eine setup(), update() und draw()-Methode. Dabei soll Platz für den vector<Avatar> geschaffen werden. In update wird eine
gewisse Bewegung der Avatar-"Bubbles" definiert. Draw zeichnet die Avatare auf die Stelen, also die entsprechenden Koordinaten. */


class GreatWhole {
public:
GreatWhole();
~GreatWhole();
void setup();
void update(vector<CheckedInVisitor*> checkedInVisitors);
void draw();
void addCheckedInVisitor(CheckedInVisitor checkedInVisitors);
CheckedInVisitor getCheckedInVisitorAt(int i);


private:
vector<CheckedInVisitor*> checkedInVisitors;
int rows;

};

+ 16
- 5
src/main.cpp View File

@@ -1,10 +1,21 @@

#include "ofMain.h"
#include "ofApp.h"

//========================================================================
int main() {
ofSetupOpenGL(1000, 1000, OF_WINDOW); // <-------- setup the GL context
ofRunApp(new ofApp());
}
int main( ){

//ofSetupOpenGL(3840,1200, OF_WINDOW); // <-------- setup the GL context

//hahahahahahahahha
ofGLFWWindowSettings settings;
settings.setGLVersion(3, 2);
settings.setSize(3840, 1200);
settings.decorated = false;
ofCreateWindow(settings);

// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());

}

Loading…
Cancel
Save