This commit is contained in:
Tobias Lindner 2019-07-23 10:05:20 +00:00
parent 2de83d53d3
commit ef4081e6aa

View File

@ -0,0 +1,21 @@
#version 150
// OF default uniforms and attributes
uniform mat4 modelViewProjectionMatrix;
uniform vec4 globalColor;
in vec4 position;
in vec2 texcoord;
in vec4 color;
// App uniforms and attributes
out vec2 vTexCoord;
out vec4 vColor;
void main(void)
{
vTexCoord = texcoord;
vColor = globalColor;
gl_Position = modelViewProjectionMatrix * position;
}