@@ -0,0 +1,21 @@ | |||
#version 150 | |||
// OF default uniforms and attributes | |||
uniform mat4 modelViewProjectionMatrix; | |||
uniform vec4 globalColor; | |||
in vec4 position; | |||
in vec2 texcoord; | |||
in vec4 color; | |||
// App uniforms and attributes | |||
out vec2 vTexCoord; | |||
out vec4 vColor; | |||
void main(void) | |||
{ | |||
vTexCoord = texcoord; | |||
vColor = globalColor; | |||
gl_Position = modelViewProjectionMatrix * position; | |||
} |