123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- //
- // particleSystem.cpp
- // emptyExample
- //
- // Created by Sebastian Holzki on 16.04.19.
- //
- #pragma once
-
- #include "particleSystem.hpp"
-
-
-
- ParticleSystem::ParticleSystem(){
-
-
- }
-
- // -----------------------------------
-
- ParticleSystem::~ParticleSystem(){
-
-
- }
-
- // -----------------------------------
-
-
-
- void ParticleSystem::setup(){
-
-
-
- }
-
- // -----------------------------------------------
-
-
- void ParticleSystem::update(float deltaT, int visitorID, bool attracted){
-
- /*
-
-
-
- - wenn attracted, dann springe in Berechnung der Attraktion durch die vorhandenen Attraktoren
-
- */
-
- /*
- VisitorID stellt bekannten Besucher dar, also fertiges, auswertbares Profil.
- visitorID steuert die Optik des Partikelsystems, aktiviert also eine Art Preset
- z.B. Switch-Anweisung (visitorID 1-8):
-
- case 0: default mode, attraction
- case 1: load xml blabla1
- case 2: load xml blabla2
- ...
-
- */
-
-
- }
-
- // -----------------------------------------------
-
-
- void ParticleSystem::draw(){
-
- /*
-
- draw all the particles from the vector in the ParticleSystem
-
- */
-
-
- }
|