Refraktor: Code in src und Uncludes verschoben, CMakeLists repariert

This commit is contained in:
Andrei Blinov 2025-11-02 22:36:33 +01:00
parent 0b25b47031
commit 052e9a565d
13 changed files with 177 additions and 24 deletions

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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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Prog3B

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakePythonSetting">
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/prog3b_652.iml" filepath="$PROJECT_DIR$/.idea/prog3b_652.iml" />
</modules>
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</project>

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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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@ -6,30 +6,45 @@ set(EXECUTABLE_NAME Prog3B)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
# Set the default build type if not specified
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
endif()
set(SRC_FILES set(SRC_FILES
${CMAKE_CURRENT_LIST_DIR}/main.cpp src/main.cpp
${CMAKE_CURRENT_LIST_DIR}/gamecube.cpp src/gamecube.cpp
) )
set(INCLUDE_DIRS
${CMAKE_CURRENT_LIST_DIR}/linux
)
add_executable(${EXECUTABLE_NAME} ${SRC_FILES}) add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a target_include_directories(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a ${CMAKE_CURRENT_LIST_DIR}/includes
${CMAKE_CURRENT_LIST_DIR}/raylib
) )
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE) if(WIN32)
target_link_libraries(Prog3B "-framework IOKit")
target_link_libraries(Prog3B "-framework Cocoa") message(STATUS "Configuring for Windows")
target_link_libraries(Prog3B "-framework OpenGL") target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
opengl32 gdi32 winmm
)
elseif(APPLE)
message(STATUS "Configuring for MacOS")
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
"-framework IOKit"
"-framework Cocoa"
"-framework OpenGL"
)
else()
# --- Linux ---
message(STATUS "Configuring for Linux")
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
GL X11 m
)
endif() endif()

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@ -1,9 +1,13 @@
#include "gamecube.h" #include "gamecube.h"
gamecube::gamecube(const Vec3 &pos, Color col) gamecube::gamecube(const Vec3 &pos, Color col) //positiv, Die Werte werden mithilfe//
: position(pos), color(col) {} : position(pos), color(col) {} //der Initialisierungsliste im Konstruktor //
//initialisiert und nicht zugewiesen.
void gamecube::Update(float flipSpeed)
void gamecube::Update(float flipSpeed) // Die Zahlen müssen in initialisierte
//Konstanten umgewandelt werden,
//damit ihre Bedeutung klar ist. //
{ {
if (flippingForward) if (flippingForward)
{ {

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