Counter fix and Logik-Deadlock Fix

This commit is contained in:
Kristoph Laemmerzahl 2025-12-15 12:17:18 +01:00
parent 0d6403a0b8
commit 560cc4a762

View File

@ -142,16 +142,22 @@ int main()
fabs(mouse.y - screenPos.y) < 40)
{
c.FlipForward(); //<-----Animation Start
//Neu Counter
counter++;
if (state == GameState::Idle) //Neu (Ü4)
if (state == GameState::Idle) //neu Ü4
{
state = GameState::OneFlipped;
else
counter++;
}
else if (state == GameState::OneFlipped && first && &c != first)
{
state = GameState::LockInput;
counter++;
}
break; // 🔒 nur EIN Würfel pro Klick
}
}
}
}