Dev fix
This commit is contained in:
commit
599b2b8dac
14
src/main.cpp
14
src/main.cpp
@ -142,16 +142,22 @@ int main()
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fabs(mouse.y - screenPos.y) < 40)
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fabs(mouse.y - screenPos.y) < 40)
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{
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{
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c.FlipForward(); //<-----Animation Start
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c.FlipForward(); //<-----Animation Start
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//Neu Counter
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counter++;
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if (state == GameState::Idle) //Neu (Ü4)
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if (state == GameState::Idle) //neu Ü4
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{
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state = GameState::OneFlipped;
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state = GameState::OneFlipped;
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else
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counter++;
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}
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else if (state == GameState::OneFlipped && first && &c != first)
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{
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state = GameState::LockInput;
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state = GameState::LockInput;
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counter++;
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}
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break; // 🔒 nur EIN Würfel pro Klick
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break; // 🔒 nur EIN Würfel pro Klick
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}
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}
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}
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}
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}
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}
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}
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}
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