a update
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@ -2,7 +2,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <ctime>
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#include <ctime>
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//enum game
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//enum game
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//Ab Zeile 169 if game won
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//Ab Zeile 114 if game won
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//Ab Zeile 148 checking match?
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//Ab Zeile 148 checking match?
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void innitGame(int pairCount,
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void innitGame(int pairCount,
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@ -113,8 +113,10 @@ int main()
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{
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{
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GameState state = GameState::Idle; //legen wir fest, in welchem Zustand das Spiel startet
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GameState state = GameState::Idle; //legen wir fest, in welchem Zustand das Spiel startet
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// Klick-Erkennung
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// Klick-Erkennung
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if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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if (!gameWon
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{
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&& state != GameState::LockInput
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&& state != GameState::CheckingMatch
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&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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//Neu Counter
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//Neu Counter
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counter++;
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counter++;
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