diff --git a/.idea/editor.xml b/.idea/editor.xml
index ff4427b..b0d69ef 100644
--- a/.idea/editor.xml
+++ b/.idea/editor.xml
@@ -1,580 +1,483 @@
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\ No newline at end of file
diff --git a/TestingGround_ChatGPT_Kris.exe b/TestingGround_ChatGPT_Kris.exe
new file mode 100644
index 0000000..c3fb2f9
Binary files /dev/null and b/TestingGround_ChatGPT_Kris.exe differ
diff --git a/cmake-build-debug/Testing/Temporary/LastTest.log b/cmake-build-debug/Testing/Temporary/LastTest.log
index 1a39e10..ae26cc4 100644
--- a/cmake-build-debug/Testing/Temporary/LastTest.log
+++ b/cmake-build-debug/Testing/Temporary/LastTest.log
@@ -1,3 +1,3 @@
-Start testing: Nov 03 12:23 Mitteleuropäische Zeit
+Start testing: Nov 09 13:54 Mitteleuropäische Zeit
----------------------------------------------------------
-End testing: Nov 03 12:23 Mitteleuropäische Zeit
+End testing: Nov 09 13:54 Mitteleuropäische Zeit
diff --git a/includes/TestingGround_ChatGPT_Kris.cpp b/includes/TestingGround_ChatGPT_Kris.cpp
index cb95854..dff3419 100644
--- a/includes/TestingGround_ChatGPT_Kris.cpp
+++ b/includes/TestingGround_ChatGPT_Kris.cpp
@@ -1,65 +1,65 @@
//Ablage für ChatGPT Sachen, nicht relavant für das Projekt (Nur ein "Cloud"-Zwischenspeicher)
-// Created by gamer on 09.11.2025.
-//
#include
#include
+#include
+#include
// Typalias für 4x4-Matrix mit double
-using Matrix4x4 = std::array, 4>;
+#include "gamematrix.h"
+// Matrixmultiplikation
+static std::array,4> matmul(const std::array,4>& A,
+ const std::array,4>& B);
-// Matrixmultiplikation: C = A * B
-Matrix4x4 matmul(const Matrix4x4& A, const Matrix4x4& B) {
- Matrix4x4 C = {}; // Alle Werte automatisch 0
+// Rotationsmatrix um Achse x/y/z
+static std::array,4> rot3D(double angle_deg, char axis);
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 4; ++j) {
- for (int k = 0; k < 4; ++k) {
+// Verschiebung
+static std::array,4> translate(const std::array& pos);
+
+
+//Mathematische Funkion, Rechnung (Matrix C = A*B)
+std::array,4> gameMatrix::matmul(
+ const std::array,4>& A,
+ const std::array,4>& B)
+{
+ std::array,4> C{};
+
+ for (int i = 0; i < 4; ++i)
+ for (int j = 0; j < 4; ++j)
+ for (int k = 0; k < 4; ++k)
C[i][j] += A[i][k] * B[k][j];
- }
- }
- }
return C;
}
-// Matrixeinlesung vom Benutzer
-Matrix4x4 inputMatrix(const std::string& name) {
- Matrix4x4 M = {};
- std::cout << "Bitte Werte für Matrix " << name << " (4x4) eingeben:\n";
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 4; ++j) {
- std::cout << name << "[" << i << "][" << j << "]: ";
- std::cin >> M[i][j];
- }
- }
- return M;
-}
-// Matrixausgabe
-void printMatrix(const Matrix4x4& M) {
- for (int i = 0; i < 4; ++i) {
+int main()
+{
+ std::array,4> A{};
+ std::array,4> B{};
+
+ std::cout << "Gib die Werte für Matrix A (4x4) ein:\n";
+ for (int i = 0; i < 4; ++i)
for (int j = 0; j < 4; ++j) {
- std::cout << M[i][j] << "\t";
+ std::cout << "A[" << i << "][" << j << "] = ";
+ std::cin >> A[i][j];
}
+
+ std::cout << "\nGib die Werte für Matrix B (4x4) ein:\n";
+ for (int i = 0; i < 4; ++i)
+ for (int j = 0; j < 4; ++j) {
+ std::cout << "B[" << i << "][" << j << "] = ";
+ std::cin >> B[i][j];
+ }
+
+ auto C = gameMatrix::matmul(A, B);
+
+ std::cout << "\nErgebnis der Matrixmultiplikation (C = A * B):\n";
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 4; ++j)
+ std::cout << C[i][j] << "\t";
std::cout << "\n";
}
-}
-
-int main() {
- // Benutzerinput
- Matrix4x4 A = inputMatrix("A");
- Matrix4x4 B = inputMatrix("B");
-
- // Multiplikation
- Matrix4x4 C = matmul(A, B);
-
- // Ausgabe
- std::cout << "\nErgebnis der Matrixmultiplikation (C = A * B):\n";
- printMatrix(C);
return 0;
}
-
-
-
-//das ist statisch. Matrix A und B sollen von User als input gegeben werden
\ No newline at end of file
diff --git a/includes/gamematrix.cpp b/includes/gamematrix.cpp
index eb945c9..71cc936 100644
--- a/includes/gamematrix.cpp
+++ b/includes/gamematrix.cpp
@@ -1,10 +1,11 @@
//
// Created by kris- on 03.11.2025.
//
-#include
+#include
+#include "gamematrix.h"
+
+// Matrixmultiplikation
-static std::array,4> matmul(const std::array,4>& A,
- const std::array,4>& B);
// Rotationsmatrix um Achse x/y/z
static std::array,4> rot3D(double angle_deg, char axis);
@@ -12,3 +13,58 @@ static std::array,4> rot3D(double angle_deg, char axis);
// Verschiebung
static std::array,4> translate(const std::array& pos);
+
+
+
+//Matrixmultiplikation-Funktion
+std::array,4> gameMatrix::matmul(
+ const std::array,4>& A,
+ const std::array,4>& B)
+
+
+//Mathematische Funkion, Rechnung (Matrix C = A*B)
+{
+ std::array,4> C{};
+
+ for (int i = 0; i < 4; ++i)
+ for (int j = 0; j < 4; ++j)
+ for (int k = 0; k < 4; ++k)
+ C[i][j] += A[i][k] * B[k][j];
+
+ return C;
+}
+
+int main()
+{
+ std::array,4> A{};
+ std::array,4> B{};
+
+ std::cout << "Gib die Werte für Matrix A (4x4) ein:\n";
+ for (int i = 0; i < 4; ++i)
+ for (int j = 0; j < 4; ++j) {
+ std::cout << "A[" << i << "][" << j << "] = ";
+ std::cin >> A[i][j];
+ }
+
+ std::cout << "\nGib die Werte für Matrix B (4x4) ein:\n";
+ for (int i = 0; i < 4; ++i)
+ for (int j = 0; j < 4; ++j) {
+ std::cout << "B[" << i << "][" << j << "] = ";
+ std::cin >> B[i][j];
+ }
+
+ auto C = gameMatrix::matmul(A, B);
+
+ std::cout << "\nErgebnis der Matrixmultiplikation (C = A * B):\n";
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 4; ++j)
+ std::cout << C[i][j] << "\t";
+ std::cout << "\n";
+ }
+
+ return 0;
+}
+
+
+
+
diff --git a/includes/gamematrix.h b/includes/gamematrix.h
index 7a644d6..7d23453 100644
--- a/includes/gamematrix.h
+++ b/includes/gamematrix.h
@@ -8,8 +8,9 @@ class gameMatrix
{
public:
// Matrix Multiplikation
- static std::array,4> matmul(const std::array,4>& A,
- const std::array,4>& B);
+ static std::array,4> matmul(
+ const std::array,4>& A,
+ const std::array,4>& B);
// Rotationsmatrix um Achse x/y/z
static std::array,4> rot3D(double angle_deg, char axis);
@@ -17,3 +18,4 @@ public:
// Verschiebung
static std::array,4> translate(const std::array& pos);
};
+