Counter + Variable added
Zähler und unterschiedliche Würfelmenge hinzugefügt
This commit is contained in:
+81
-22
@@ -1,12 +1,76 @@
|
||||
#include "gamecube.h"
|
||||
#include <algorithm>
|
||||
#include <ctime>
|
||||
//Funktion innitGame
|
||||
//Anzahl der Paare(pairCount*2)
|
||||
void innitGame(int pairCount,
|
||||
std::vector<gamecube> &cubes,
|
||||
std::vector<Vec3> &positions )
|
||||
{
|
||||
cubes.clear();
|
||||
positions.clear();
|
||||
|
||||
// Spielfeld grob quadratisch machen
|
||||
int total = pairCount * 2;
|
||||
int cols = ceil(sqrt(total));
|
||||
int rows = (total + cols - 1) / cols;
|
||||
|
||||
float spacing = 2.2f;
|
||||
|
||||
// Dynamische Positionen erzeugen
|
||||
for (int r = 0; r < rows; r++)
|
||||
{
|
||||
for (int c = 0; c < cols; c++)
|
||||
{
|
||||
if ((int)positions.size() < total)
|
||||
{
|
||||
positions.push_back({
|
||||
(c - cols/2.0f) * spacing,
|
||||
0,
|
||||
(r - rows/2.0f) * spacing
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Colors erzeugen
|
||||
std::vector<Color> colorPool;
|
||||
colorPool.reserve(total);
|
||||
|
||||
for (int i = 0; i < pairCount; i++)
|
||||
{
|
||||
Color col = {
|
||||
(unsigned char)(rand() % 256),
|
||||
(unsigned char)(rand() % 256),
|
||||
(unsigned char)(rand() % 256),
|
||||
255
|
||||
};
|
||||
|
||||
colorPool.push_back(col);
|
||||
colorPool.push_back(col); // Paar
|
||||
}
|
||||
|
||||
// Shuffle
|
||||
for (int i = total - 1; i > 0; --i)
|
||||
std::swap(colorPool[i], colorPool[rand() % (i + 1)]);
|
||||
|
||||
// Würfel erstellen
|
||||
for (int i = 0; i < total; i++)
|
||||
cubes.emplace_back(positions[i], colorPool[i]);
|
||||
|
||||
|
||||
}
|
||||
// -----------------------------------------------------------
|
||||
// 3D Memory Game – Hauptprogramm
|
||||
// -----------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
|
||||
|
||||
//NEU Counter
|
||||
int counter = 0;
|
||||
|
||||
|
||||
// Zufall initialisieren
|
||||
srand(time(NULL));
|
||||
|
||||
@@ -21,31 +85,19 @@ int main()
|
||||
camera.fovy = 45.0f;
|
||||
camera.projection = CAMERA_PERSPECTIVE;
|
||||
|
||||
// Nur 3 Farben für 3 Paare
|
||||
Color colors[] = { RED, GREEN, BLUE };
|
||||
// -------------------------------------------------------
|
||||
// Spielvariablen
|
||||
// -------------------------------------------------------
|
||||
// Nur 3 Farben für 3 Paare
|
||||
int pairCount = 6; // <-- vorerst fixe Anzahl
|
||||
std::vector<Vec3> positions;
|
||||
std::vector<gamecube> cubes;
|
||||
|
||||
// 6 Karten-Positionen im 3x2 Raster
|
||||
std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
|
||||
innitGame(pairCount, cubes, positions);
|
||||
|
||||
// Farben doppelt in einen Pool legen und mischen
|
||||
std::vector<Color> colorPool;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
colorPool.push_back(colors[i]);
|
||||
colorPool.push_back(colors[i]);
|
||||
}
|
||||
|
||||
// Fisher-Yates Shuffle mit rand()
|
||||
for (int i = colorPool.size() - 1; i > 0; --i)
|
||||
{
|
||||
int j = rand() % (i + 1); // Zufallsindex von 0 bis i
|
||||
std::swap(colorPool[i], colorPool[j]);
|
||||
}
|
||||
|
||||
// Karten/Würfel erstellen
|
||||
std::vector<gamecube> cubes;
|
||||
for (int i = 0; i < 6; i++)
|
||||
cubes.emplace_back(positions[i], colorPool[i]);
|
||||
|
||||
gamecube* first = nullptr;
|
||||
gamecube* second = nullptr;
|
||||
@@ -60,6 +112,9 @@ int main()
|
||||
// Klick-Erkennung
|
||||
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
//Neu Counter
|
||||
counter++;
|
||||
|
||||
Vector2 mouse = GetMousePosition();
|
||||
|
||||
for (auto &c : cubes)
|
||||
@@ -90,6 +145,8 @@ int main()
|
||||
// Matching-Logik
|
||||
if (first && second)
|
||||
{
|
||||
//counter hier macht umdrehungen
|
||||
|
||||
Color col1 = first->GetColor();
|
||||
Color col2 = second->GetColor();
|
||||
|
||||
@@ -104,6 +161,7 @@ int main()
|
||||
second->FlipBackward();
|
||||
}
|
||||
|
||||
|
||||
first = second = nullptr;
|
||||
}
|
||||
|
||||
@@ -122,15 +180,16 @@ int main()
|
||||
c.Draw();
|
||||
|
||||
EndMode3D();
|
||||
|
||||
if (gameWon)
|
||||
DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
|
||||
else
|
||||
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
|
||||
//Neu Counter
|
||||
DrawText(TextFormat("Counter: %i",counter/2),10,40,20,DARKGRAY); //counter//2 da sonst doppelt
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user