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@ -142,22 +142,16 @@ int main()
fabs(mouse.y - screenPos.y) < 40)
{
c.FlipForward(); //<-----Animation Start
//Neu Counter
counter++;
if (state == GameState::Idle) //neu Ü4
{
if (state == GameState::Idle) //Neu (Ü4)
state = GameState::OneFlipped;
counter++;
}
else if (state == GameState::OneFlipped && first && &c != first)
{
else
state = GameState::LockInput;
counter++;
}
break; // 🔒 nur EIN Würfel pro Klick
}
}
}
}