59 lines
1.5 KiB
CMake
59 lines
1.5 KiB
CMake
cmake_minimum_required(VERSION 3.28)
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project(Prog3B)
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set(EXECUTABLE_NAME Prog3B)
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# Generate compile_commands.json
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_CXX_STANDARD 20)
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set(SRC_FILES
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src/main.cpp
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src/gamecube.cpp
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src/gamematrix.cpp
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)
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add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/includes
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${CMAKE_CURRENT_LIST_DIR}/raylib
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)
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set(TEST_FILES
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src/tests.cpp
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src/gamematrix.cpp
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)
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add_executable(tests ${TEST_FILES})
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target_include_directories(tests PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/includes
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)
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if(WIN32)
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message(STATUS "Configuring for Windows")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
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opengl32 gdi32 winmm
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)
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elseif(APPLE)
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message(STATUS "Configuring for MacOS")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
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"-framework IOKit"
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"-framework Cocoa"
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"-framework OpenGL"
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)
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else()
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# --- Linux ---
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message(STATUS "Configuring for Linux")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
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GL X11 m
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)
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endif() |