#include #include #include "matrix.h" // Matrix erstellen Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix matrix; matrix.rows = 0; matrix.cols = 0; matrix.buffer = NULL; // Ungültige Dimensionen überprüfen damit calloc wie gewünscht arbeitet if (rows == 0 || cols == 0) { return matrix; } matrix.buffer = calloc(rows * cols, sizeof(MatrixType)); if (matrix.buffer == NULL) { return matrix; } matrix.rows = rows; matrix.cols = cols; return matrix; } // Matrix-Speicher freigeben void clearMatrix(Matrix* matrix) { if (matrix != NULL) { free(matrix->buffer); matrix->buffer = NULL; matrix->rows = 0; matrix->cols = 0; } } // Wert an einer bestimmten Position setzen void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (matrix.buffer != NULL && rowIdx < matrix.rows && colIdx < matrix.cols) { matrix.buffer[rowIdx * matrix.cols + colIdx] = value; } } // Wert an einer bestimmten Position auslesen MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (matrix.buffer != NULL && rowIdx < matrix.rows && colIdx < matrix.cols) { return matrix.buffer[rowIdx * matrix.cols + colIdx]; } return UNDEFINED_MATRIX_VALUE; } // Zwei Matrizen addieren (mit Broadcasting) Matrix add(const Matrix matrix1, const Matrix matrix2) { // Buffer überprüfen if (matrix1.buffer == NULL || matrix2.buffer == NULL) { return (Matrix){0}; } // Überprüfen, ob Broadcasting möglich ist if ((matrix1.rows != matrix2.rows && matrix1.rows != 1 && matrix2.rows != 1) || (matrix1.cols != matrix2.cols && matrix1.cols != 1 && matrix2.cols != 1)) { return (Matrix){0}; } // Ergebnisdimensionen bestimmen unsigned int rows = matrix1.rows > matrix2.rows ? matrix1.rows : matrix2.rows; unsigned int cols = matrix1.cols > matrix2.cols ? matrix1.cols : matrix2.cols; // Ergebnismatrix erstellen Matrix result = createMatrix(rows, cols); if (result.buffer == NULL) { return result; } // Elementweise Addition mit Broadcasting for (unsigned int i = 0; i < rows; i++) { for (unsigned int j = 0; j < cols; j++) { unsigned int r1 = matrix1.rows == 1 ? 0 : i; unsigned int c1 = matrix1.cols == 1 ? 0 : j; unsigned int r2 = matrix2.rows == 1 ? 0 : i; unsigned int c2 = matrix2.cols == 1 ? 0 : j; MatrixType value = getMatrixAt(matrix1, r1, c1) + getMatrixAt(matrix2, r2, c2); setMatrixAt(value, result, i, j); } } return result; } // Zwei Matrizen multiplizieren Matrix multiply(const Matrix matrix1, const Matrix matrix2) { // Dimensionen und Buffer überprüfen if (matrix1.cols != matrix2.rows || matrix1.rows == 0 || matrix2.cols == 0 || matrix1.buffer == NULL || matrix2.buffer == NULL) { return (Matrix){0}; } // Ergebnismatrix erstellen Matrix result = createMatrix(matrix1.rows, matrix2.cols); if (result.buffer == NULL) { return result; } // Matrizenmultiplikation for (unsigned int i = 0; i < matrix1.rows; i++) { for (unsigned int j = 0; j < matrix2.cols; j++) { MatrixType sum = 0; for (unsigned int k = 0; k < matrix1.cols; k++) { sum += getMatrixAt(matrix1, i, k) * getMatrixAt(matrix2, k, j); } setMatrixAt(sum, result, i, j); } } return result; }