diff --git a/Moon.py b/Moon.py new file mode 100644 index 0000000..02ef740 --- /dev/null +++ b/Moon.py @@ -0,0 +1,64 @@ +import pygame + +from compute import matmul, rot_2D +from game import Game + +EARTH_RADIUS = 30 +MOON_RADIUS = 10 +MOON_DISTANCE = 100.0 +MOON_ANGLE = 0.01 + +BLACK = (0, 0, 0) +BLUE = (0, 0, 255) +GRAY = (200, 200, 200) + + +class Moon(Game): + """Der Mond kreist um die Erde.""" + + def __init__(self, title="Moon", fps=60, size=(640, 400)): + super().__init__(title, fps, size) + self.center_x = size[0] // 2 + self.center_y = size[1] // 2 + self.init_positions() + + def init_positions(self): + self.position_moon = (MOON_DISTANCE, 0.0) + self.rot_moon = rot_2D(MOON_ANGLE) + + def rotate_point(self, position, rotation): + result = matmul(rotation, [[position[0]], [position[1]]]) + return (result[0][0], result[1][0]) + + def update_game(self): + self.update_positions() + return True + + def update_positions(self): + self.position_moon = self.rotate_point(self.position_moon, self.rot_moon) + + def to_screen(self, position): + return (int(self.center_x + position[0]), int(self.center_y + position[1])) + + def draw_game(self): + self.screen.fill(BLACK) + self.draw_scene() + pygame.display.flip() + + def draw_scene(self): + self.draw_earth() + self.draw_moon() + + def draw_earth(self): + pygame.draw.circle( + self.screen, BLUE, (self.center_x, self.center_y), EARTH_RADIUS + ) + + def draw_moon(self): + pygame.draw.circle( + self.screen, GRAY, self.to_screen(self.position_moon), MOON_RADIUS + ) + + +if __name__ == "__main__": + Moon().run() diff --git a/apollo.py b/apollo.py new file mode 100644 index 0000000..2d0a10a --- /dev/null +++ b/apollo.py @@ -0,0 +1,42 @@ +import pygame + +from Moon import MOON_ANGLE, Moon +from compute import rot_2D + +APOLLO_DISTANCE = 40.0 +APOLLO_RADIUS = 5 +APOLLO_ANGLE = -2 * MOON_ANGLE +RED = (255, 0, 0) + + +class Apollo(Moon): + """Apollo kreist gegenläufig mit doppelter Winkelgeschwindigkeit um den Mond.""" + + def __init__(self, title="Apollo", fps=60, size=(640, 400)): + super().__init__(title, fps, size) + + def init_positions(self): + super().init_positions() + self.position_apollo = (APOLLO_DISTANCE, 0.0) + self.rot_apollo = rot_2D(APOLLO_ANGLE) + + def update_positions(self): + super().update_positions() + self.position_apollo = self.rotate_point(self.position_apollo, self.rot_apollo) + + def draw_scene(self): + super().draw_scene() + self.draw_apollo() + + def draw_apollo(self): + position = ( + self.position_moon[0] + self.position_apollo[0], + self.position_moon[1] + self.position_apollo[1], + ) + pygame.draw.circle( + self.screen, RED, self.to_screen(position), APOLLO_RADIUS + ) + + +if __name__ == "__main__": + Apollo().run() diff --git a/game.py b/game.py new file mode 100644 index 0000000..b245678 --- /dev/null +++ b/game.py @@ -0,0 +1,51 @@ +import pygame + +class Game: + + def __init__(self, title, fps=60, size=(640, 400)): + self.title = title + self.fps = fps + self.size = size + self.clock = pygame.time.Clock() + self.dt = 0 + self.screen = None + + def init_game(self): + pygame.init() + pygame.display.set_caption(self.title) + self.screen = pygame.display.set_mode(self.size) + + def game_loop(self): + while True: + # Berechnung der Zeitdifferenz seit dem letzten Frame + self.dt = self.clock.tick(self.fps) / 1000 + if self.event_handling() == False: + break + if self.update_game() == False: + break + self.draw_game() + + def exit_game(self): + pygame.quit() + + def event_handling(self): # bleibt in der Unterklasse unverändert + for event in pygame.event.get(): + if not self.handle_event(event): + return False + return True + + def handle_event(self, event): # wird in der Unterklasse überschrieben + if event.type == pygame.QUIT: + return False + return True + + def update_game(self): + return True + + def draw_game(self): + pygame.display.flip() + + def run(self): + self.init_game() + self.game_loop() + self.exit_game() \ No newline at end of file