import pygame from Moon import MOON_ANGLE, Moon from compute import rot_2D APOLLO_DISTANCE = 40.0 APOLLO_RADIUS = 5 APOLLO_ANGLE = -2 * MOON_ANGLE RED = (255, 0, 0) class Apollo(Moon): """Apollo kreist gegenläufig mit doppelter Winkelgeschwindigkeit um den Mond.""" def __init__(self, title="Apollo", fps=60, size=(640, 400)): super().__init__(title, fps, size) def init_positions(self): super().init_positions() self.position_apollo = (APOLLO_DISTANCE, 0.0) self.rot_apollo = rot_2D(APOLLO_ANGLE) def update_positions(self): super().update_positions() self.position_apollo = self.rotate_point(self.position_apollo, self.rot_apollo) def draw_scene(self): super().draw_scene() self.draw_apollo() def draw_apollo(self): position = ( self.position_moon[0] + self.position_apollo[0], self.position_moon[1] + self.position_apollo[1], ) pygame.draw.circle( self.screen, RED, self.to_screen(position), APOLLO_RADIUS ) if __name__ == "__main__": Apollo().run()