forked from messnerph99994/Wortsalat
Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dc11bdcfac | |||
| 35db6e62b0 | |||
| bc96d71774 |
@ -3,21 +3,110 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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// Wie oft versucht wird, ein Wort zufällig zu platzieren
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#define MAX_RAND_TRIES_PER_WORD 10
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#define MAX_RAND_TRIES_PER_WORD 10
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// Kennzeichen für leere Felder (wird später durch Buchstaben ersetzt)
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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// Richtungen für das Platzieren der Wörter
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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typedef enum { HORIZONTAL = 0, VERTICAL = 1 } Direction;
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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// Gibt einen zufälligen Großbuchstaben A–Z zurück
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static char randomLetter(void) {
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return 'A' + (rand() % 26);
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}
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}
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// Prints the word salad to console
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// Prüft, ob ein Wort an der gegebenen Position und Richtung ins Spielfeld passt
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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static int canPlace(const char field[][MAX_SEARCH_FIELD_LEN], unsigned int fieldSize,
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{
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const char *word, unsigned int row, unsigned int col, Direction dir) {
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int length = strlen(word);
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if (dir == HORIZONTAL) {
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if (col + length > fieldSize) return 0; // würde rechts rausgehen
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for (int i = 0; i < length; i++) {
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char current = field[row][col + i];
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if (current != EMPTY_CHAR && current != word[i])
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return 0; // Kollision mit anderem Wort
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}
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} else { // VERTICAL
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if (row + length > fieldSize) return 0; // würde unten rausgehen
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for (int i = 0; i < length; i++) {
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char current = field[row + i][col];
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if (current != EMPTY_CHAR && current != word[i])
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return 0;
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}
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}
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return 1; // Platz ist frei
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}
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}
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// Schreibt ein Wort tatsächlich ins Spielfeld
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static void placeWord(char field[][MAX_SEARCH_FIELD_LEN], const char *word,
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unsigned int row, unsigned int col, Direction dir) {
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int length = strlen(word);
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if (dir == HORIZONTAL) {
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for (int i = 0; i < length; i++)
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field[row][col + i] = word[i];
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} else {
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for (int i = 0; i < length; i++)
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field[row + i][col] = word[i];
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}
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}
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// Hauptfunktion: erstellt das Buchstabenfeld mit den versteckten Wörtern
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int createWordSalad(char field[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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unsigned int fieldSize, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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srand((unsigned)time(NULL)); // Zufallsstartwert setzen
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// 1) Feld "leer"
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for (unsigned int r = 0; r < fieldSize; r++) {
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for (unsigned int c = 0; c < fieldSize; c++) {
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field[r][c] = EMPTY_CHAR;
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}
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}
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// 2) Wörter zufällig platzieren
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int placedWords = 0;
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for (unsigned int w = 0; w < wordCount; w++) {
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const char *word = words[w];
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if (!word || word[0] == '\0') continue; // leere Zeilen überspringen
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int placed = 0;
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for (int tries = 0; tries < MAX_RAND_TRIES_PER_WORD && !placed; tries++) {
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Direction dir = (rand() % 2 == 0) ? HORIZONTAL : VERTICAL;
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unsigned int row = rand() % fieldSize;
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unsigned int col = rand() % fieldSize;
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if (canPlace(field, fieldSize, word, row, col, dir)) {
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placeWord(field, word, row, col, dir);
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placedWords++;
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placed = 1;
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}
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}
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}
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// 3) Leere Felder mit Zufallsbuchstaben füllen
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for (unsigned int r = 0; r < fieldSize; r++) {
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for (unsigned int c = 0; c < fieldSize; c++) {
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if (field[r][c] == EMPTY_CHAR)
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field[r][c] = randomLetter();
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}
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}
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return placedWords;
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}
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// Gibt das Spielfeld auf der Konsole aus
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void showWordSalad(const char field[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int fieldSize)
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{
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for (unsigned int r = 0; r < fieldSize; r++) {
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for (unsigned int c = 0; c < fieldSize; c++) {
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printf("%c ", field[r][c]);
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}
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printf("\n");
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}
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}
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BIN
Start_Windows/game.o
Normal file
BIN
Start_Windows/game.o
Normal file
Binary file not shown.
BIN
Start_Windows/graphicalGame.o
Normal file
BIN
Start_Windows/graphicalGame.o
Normal file
Binary file not shown.
@ -2,11 +2,38 @@
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#include <string.h>
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#include <string.h>
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#include <ctype.h>
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#include <ctype.h>
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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unsigned int count = 0; // Anzahl übernommener Wörter
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int j = 0; // aktuelle Wortlänge
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int ch; // eingelesenes Zeichen
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char buf[MAX_WORD_LEN]; // Puffer für ein Wort
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while ((ch = fgetc(file)) != EOF) {
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unsigned char c = (unsigned char)ch;
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if (isalnum(c)) {
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// Teil eines Wortes → Uppercase, sicher begrenzt
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if (j < (MAX_WORD_LEN - 1)) {
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buf[j++] = (char)toupper(c);
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}
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} else {
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// Trennzeichen: Wort abschließen, wenn vorhanden
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if (j > 0) {
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buf[j] = '\0';
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strncpy(words[count], buf, MAX_WORD_LEN);
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count++;
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j = 0;
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if (count >= maxWordCount) break;
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}
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}
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}
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// Letztes Wort am Dateiende übernehmen
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if (j > 0 && count < maxWordCount) {
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buf[j] = '\0';
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strncpy(words[count], buf, MAX_WORD_LEN);
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count++;
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}
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return (int)count;
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}
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}
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BIN
Start_Windows/input.o
Normal file
BIN
Start_Windows/input.o
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Binary file not shown.
@ -5,7 +5,7 @@
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#include "graphicalGame.h"
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#include "graphicalGame.h"
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#define MAX_NUMBER_OF_WORDS 100
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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#define SALAD_SIZE 18
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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@ -36,10 +36,26 @@ int main(int argc, char *argv[])
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// Create the word salad by placing words into grid
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// TODO:
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if (placedWords == wordCount) {
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// Check if all words were successfully placed
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printf("[OK] %u/%u Wörter platziert.\n", placedWords, wordCount);
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// Start the game if successful
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showWordSalad(wordSalad, SALAD_SIZE);
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// error message if some words couldn't be placed
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// Optional: Grafische Ausgabe starten, falls vorhanden.
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// Aktivieren durch -DSTART_GRAPHICS beim Kompilieren
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// und wenn in graphicalGame.h eine passende Funktion existiert.
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#ifdef START_GRAPHICS
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startGame((const char (*)[MAX_SEARCH_FIELD_LEN])wordSalad,
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SALAD_SIZE,
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words,
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wordCount,
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1000);
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#endif
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} else {
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fprintf(stderr, "[FEHLER] Nur %u von %u Wörtern konnten platziert werden.\n",
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placedWords, wordCount);
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fprintf(stderr, "Tipp: Größe des Suchfeldes (SALAD_SIZE) erhöhen oder kürzere Wortliste verwenden.\n");
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exitCode = EXIT_FAILURE;
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}
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}
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}
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else
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else
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BIN
Start_Windows/main.o
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BIN
Start_Windows/main.o
Normal file
Binary file not shown.
@ -1,43 +1,48 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall -I$(raylibfolder)
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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raylib_folder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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BINARIES = ./windows
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CFLAGS = -g -Wall -I$(raylib_folder) -DSTART_GRAPHICS
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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# --------------------------
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# --------------------------
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# initiales Spiel bauen
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# initiales Spiel bauen
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# --------------------------
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# --------------------------
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wordsalad_initial:
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wordsalad_initial: $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o $@ $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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# --------------------------
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# --------------------------
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all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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all: wordsalad
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$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o $@ main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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main.o: main.c
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main.o: main.c
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$(CC) -c $(CFLAGS) main.c
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$(CC) $(CFLAGS) -c main.c -o main.o
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input.o: input.c
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input.o: input.c
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$(CC) -c $(CFLAGS)input.c
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$(CC) $(CFLAGS) -c input.c -o input.o
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game.o: game.c
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game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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$(CC) $(CFLAGS) -c game.c -o game.o
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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$(CC) $(CFLAGS) -c graphicalGame.c -o graphicalGame.o
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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# --------------------------
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# --------------------------
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TEST_BIN = runTests
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TEST_BIN = runTests
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test: input.o game.o unit_tests.c
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unit_tests.o: unit_tests.c
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$(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
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$(CC) $(CFLAGS) -I$(unityfolder) -c unit_tests.c -o unit_tests.o
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test: input.o game.o unit_tests.o $(BINARIES)/libunity.a
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$(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.o $(BINARIES)/libunity.a
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# --------------------------
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# --------------------------
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# Clean
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# Clean
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BIN
Start_Windows/wordsalad.exe
Normal file
BIN
Start_Windows/wordsalad.exe
Normal file
Binary file not shown.
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