59 lines
1.7 KiB
Makefile

CC = gcc
CFLAGS = -g -Wall -I$(raylib_folder)
LDFLAGS = -lopengl32 -lgdi32 -lwinmm
BINARIES = ./windows
raylib_folder = ./raylib
unityfolder = ./unity
# --------------------------
# eigenes Spiel bauen
# --------------------------
wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) -o wordsalad_myversion main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# initiales Spiel bauen
# --------------------------
wordsalad_initial:
$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
# --------------------------
all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: main.c
$(CC) -I$(raylib_folder) -c $(CFLAGS) main.c
input.o: input.c
$(CC) -c $(CFLAGS) input.c
game.o: game.c
$(CC) -c $(CFLAGS) game.c
graphicalGame.o: graphicalGame.c
$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
# --------------------------
# Unit Tests
# --------------------------
TEST_BIN = runTests
test: input.o game.o unit_tests.c
$(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
# --------------------------
# Clean
# --------------------------
clean:
del /f *.o *.exe
#[befehlname]: [dependency] -wenn in dependency eine änderung dann erstell neu
# gcc [code] - "-o [name]" Outputdatei Namen angeben "-c [name].c" kompiliere das programm "[name].a [name].o" benutze diese um das programm zu bauen