CC = gcc raylib_folder = ./raylib unityfolder = ./unity BINARIES = ./windows CFLAGS = -g -Wall -I$(raylib_folder) -DSTART_GRAPHICS LDFLAGS = -lopengl32 -lgdi32 -lwinmm # -------------------------- # initiales Spiel bauen # -------------------------- wordsalad_initial: $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(CC) -o $@ $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) # -------------------------- # Normales Spiel bauen # -------------------------- all: wordsalad wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(CC) $(CFLAGS) -o $@ main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) main.o: main.c $(CC) $(CFLAGS) -c main.c -o main.o input.o: input.c $(CC) $(CFLAGS) -c input.c -o input.o game.o: game.c $(CC) $(CFLAGS) -c game.c -o game.o graphicalGame.o: graphicalGame.c $(CC) $(CFLAGS) -c graphicalGame.c -o graphicalGame.o # -------------------------- # Unit Tests # -------------------------- TEST_BIN = runTests unit_tests.o: unit_tests.c $(CC) $(CFLAGS) -I$(unityfolder) -c unit_tests.c -o unit_tests.o test: input.o game.o unit_tests.o $(BINARIES)/libunity.a $(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.o $(BINARIES)/libunity.a # -------------------------- # Clean # -------------------------- clean: del /f *.o *.exe