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AnnalenaTH committed 2026-10-19 16:12:47 +02:00
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import pygame
from compute import matmul, rot_2D, transpose
from game import Game
EARTH_RADIUS = 30
MOON_RADIUS = 10
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
class Moon(Game):
"""Der Mond kreist um die Erde."""
def __init__(
self,
title: str = "Moon",
fps: int = 60,
size: tuple[int, int] = (640, 400),
) -> None:
"""Legt Startposition, Drehwinkel und Rotationsmatrix fest."""
super().__init__(title, fps, size)
self.centre = (size[0] // 2, size[1] // 2)
self.position_moon = [0.0, -150.0]
theta = 0.01
self.rot_moon = rot_2D(theta)
def update_game(self) -> bool:
"""Dreht den Mond ein Stück weiter."""
self.update_moon_position()
return True
def update_moon_position(self) -> None:
point = transpose([self.position_moon]) # [x, y] wird zur Spalte [[x], [y]]
result = matmul(self.rot_moon, point) # Ergebnis: [[x'], [y']]
self.position_moon = [result[0][0], result[1][0]]
def draw_game(self) -> None:
self.screen.fill(BLACK)
self.draw_earth()
self.draw_moon()
pygame.display.flip()
def draw_earth(self) -> None:
pygame.draw.circle(self.screen, BLUE, self.centre, EARTH_RADIUS)
def draw_moon(self) -> None:
moon_x = int(self.centre[0] + self.position_moon[0])
moon_y = int(self.centre[1] + self.position_moon[1])
pygame.draw.circle(self.screen, WHITE, (moon_x, moon_y), MOON_RADIUS)
if __name__ == "__main__":
game = Moon()
game.run()