import pygame from compute import matmul, rot_2D, transpose from game import Game EARTH_RADIUS = 30 MOON_RADIUS = 10 BLACK = (0, 0, 0) WHITE = (255, 255, 255) BLUE = (0, 0, 255) class Moon(Game): """Der Mond kreist um die Erde.""" def __init__( self, title: str = "Moon", fps: int = 60, size: tuple[int, int] = (640, 400), ) -> None: """Legt Startposition, Drehwinkel und Rotationsmatrix fest.""" super().__init__(title, fps, size) self.centre = (size[0] // 2, size[1] // 2) self.position_moon = [0.0, -150.0] theta = 0.01 self.rot_moon = rot_2D(theta) def update_game(self) -> bool: """Dreht den Mond ein Stück weiter.""" self.update_moon_position() return True def update_moon_position(self) -> None: point = transpose([self.position_moon]) # [x, y] wird zur Spalte [[x], [y]] result = matmul(self.rot_moon, point) # Ergebnis: [[x'], [y']] self.position_moon = [result[0][0], result[1][0]] def draw_game(self) -> None: self.screen.fill(BLACK) self.draw_earth() self.draw_moon() pygame.display.flip() def draw_earth(self) -> None: pygame.draw.circle(self.screen, BLUE, self.centre, EARTH_RADIUS) def draw_moon(self) -> None: moon_x = int(self.centre[0] + self.position_moon[0]) moon_y = int(self.centre[1] + self.position_moon[1]) pygame.draw.circle(self.screen, WHITE, (moon_x, moon_y), MOON_RADIUS) if __name__ == "__main__": game = Moon() game.run()