Initial commit of project
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import pygame
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from compute import matmul, rot_2D, transpose
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from moon import Moon
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# Colors
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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class Apollo(Moon):
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"""Die Raumkapsel Apollo kreist um den Mond"""
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def __init__(self, title: str = "Apollo", fps: int = 60, size: tuple[int, int] = (640, 400)):
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super().__init__(title, fps, size)
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# Apollo orbit radius around the moon (relative to moon position)
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self.apollo_radius = 30.0
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# Initial position relative to moon
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self.apollo_offset = (0.0, self.apollo_radius)
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# Apollo angular speed: double moon speed, opposite direction
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self.theta = -2 * self.rot_moon[0][0] # since rot_2D(theta) second element is cos=rot[0][0]
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self.rot_apollo = rot_2D(self.theta)
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def update_game(self) -> bool:
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# First let the moon move
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super().update_game()
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# Rotate Apollo around the moon
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point = transpose([list(self.apollo_offset)])
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result = matmul(self.rot_apollo, point)
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self.apollo_offset = (result[0][0], result[1][0])
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return True
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def draw_game(self) -> None:
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# Draw background and Earth and Moon via super()
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super().draw_game()
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# Compute Apollo absolute position
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moon_abs = (self.center[0] + self.position_moon[0], self.center[1] + self.position_moon[1])
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apollo_pos = (int(moon_abs[0] + self.apollo_offset[0]), int(moon_abs[1] + self.apollo_offset[1]))
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screen = pygame.display.get_surface()
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pygame.draw.circle(screen, RED, apollo_pos, 5)
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pygame.display.flip()
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if __name__ == "__main__":
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Apollo().run()
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