cmake_minimum_required(VERSION 3.28) project(Prog3B) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(EXECUTABLE_NAME Prog3B) # Quell-Dateien direkt im Projektordner set(SRC_FILES ${CMAKE_CURRENT_LIST_DIR}/main.cpp ${CMAKE_CURRENT_LIST_DIR}/gamecube.cpp ) # Include-Pfade set(INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR} ${CMAKE_CURRENT_LIST_DIR}/raylib ${CMAKE_CURRENT_LIST_DIR}/mac_arm ) # Executable erstellen add_executable(${EXECUTABLE_NAME} ${SRC_FILES}) target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS}) # Libraries linken target_link_libraries(${EXECUTABLE_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/mac_arm/libgamematrix.a ${CMAKE_CURRENT_LIST_DIR}/mac_arm/libraylib.a ) # Mac-spezifische Frameworks if(APPLE) target_link_libraries(${EXECUTABLE_NAME} PRIVATE "-framework IOKit" "-framework Cocoa" "-framework OpenGL" ) endif()