#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix matrix; matrix.rows = rows; matrix.cols = cols; matrix.data = (float *)malloc(rows * cols * sizeof(MatrixType)); if (matrix.data != NULL) { } return matrix; } void clearMatrix(Matrix *matrix) { if (matrix->data != NULL) { free(matrix->data); matrix->data = NULL; } } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if(rowIdx > matrix.rows || colIdx > matrix.cols){ return 0; } MatrixType value; value = matrix.data[rowIdx * matrix.cols + colIdx]; return value; } Matrix add(const Matrix matrix1, const Matrix matrix2) { } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { if (matrix1.cols != matrix2.rows){ Matrix errorMatrix = createMatrix(0, 0); errorMatrix.data = NULL; return errorMatrix; } Matrix matrix3 = createMatrix(matrix1.rows, matrix2.cols); for( size_t i = 0; i < matrix1.rows; i++){ for(size_t j = 0; j < matrix2.cols; j++){ MatrixType sum = 0; for(size_t k = 0; k < matrix1.cols; k++){ sum += getMatrixAt(matrix1, i, k) * getMatrixAt(matrix2, k, j); } setMatrixAt(sum, matrix3, i, j); } } return matrix3; }