92 lines
2.3 KiB
C

#include <stdlib.h>
#include <string.h>
#include "matrix.h"
// TODO Matrix-Funktionen implementieren
Matrix createMatrix(unsigned int rows, unsigned int cols)
{
Matrix matrix;
matrix.rows = rows;
matrix.cols = cols;
matrix.buffer = (float *)malloc(rows * cols * sizeof(MatrixType));
if (matrix.buffer != NULL) {
}
return matrix;
}
void clearMatrix(Matrix *matrix)
{
if (matrix->buffer != NULL) {
free(matrix->buffer);
matrix->buffer = NULL;
}
matrix->rows = 0;
matrix->cols = 0;
}
void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
if(rowIdx >= matrix.rows || colIdx >= matrix.cols){
return;
}
matrix.buffer[rowIdx * matrix.cols + colIdx] = value;
}
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
if(rowIdx >= matrix.rows || colIdx >= matrix.cols){
return 0;
}
MatrixType value;
value = matrix.buffer[rowIdx * matrix.cols + colIdx];
return value;
}
Matrix add(const Matrix matrix1, const Matrix matrix2)
{
if (matrix1.rows != matrix2.rows || matrix1.cols != matrix2.cols) { // Matrixen können nur addiert werden, sofern sie jeweils die gleiche Anzahl Spalten und Zeilen haben
Matrix errorMatrix = createMatrix(0, 0);
errorMatrix.buffer = NULL;
return errorMatrix;
}
Matrix result = createMatrix(matrix1.rows, matrix1.cols);
for (unsigned int i = 0; i < matrix1.rows; i++) {
for (unsigned int j = 0; j < matrix1.cols; j++) {
MatrixType sum = getMatrixAt(matrix1, i, j) + getMatrixAt(matrix2, i, j);
setMatrixAt(sum, result, i, j);
}
}
return result;
}
Matrix multiply(const Matrix matrix1, const Matrix matrix2)
{
if (matrix1.cols != matrix2.rows){
Matrix errorMatrix = createMatrix(0, 0);
errorMatrix.buffer = NULL;
return errorMatrix;
}
Matrix matrix3 = createMatrix(matrix1.rows, matrix2.cols);
for( size_t i = 0; i < matrix1.rows; i++){
for(size_t j = 0; j < matrix2.cols; j++){
MatrixType sum = 0;
for(size_t k = 0; k < matrix1.cols; k++){
sum += getMatrixAt(matrix1, i, k) * getMatrixAt(matrix2, k, j);
}
setMatrixAt(sum, matrix3, i, j);
}
}
return matrix3;
}