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RumbleBot detect players with direction

master
Your Average Code 3 months ago
parent
commit
0bcdabe75e
1 changed files with 18 additions and 12 deletions
  1. 18
    12
      src/RumbleBot.java

+ 18
- 12
src/RumbleBot.java View File

@@ -2,12 +2,18 @@ import java.util.LinkedList;
import java.util.Queue;

public class RumbleBot extends Bot {
protected final static String obstacles = "~#X";
protected final static String obstacles = "~#X*";
protected final static String targets = "v^<>";
protected boolean offByOne = true;
protected int currentStepCount = 0;
protected int steps = 0;

public static void main(String[] args) {
if(args.length == 0) {
DummyBot dummy = new DummyBot(args);
new Thread(dummy).start();
}

Bot bot = new RumbleBot(args);
bot.run();
}
@@ -19,15 +25,12 @@ public class RumbleBot extends Bot {
@Override
protected char nextMove(View view) {
System.out.println();

int size = view.width;
String data = view.data
.replace('^', '*')
.replace('<', '*')
.replace('>', '*')
.replace('v', '*');
String data = view.data;
char[][] grid = dataToGrid(data, size);

if (data.contains("*")) {
if (data.contains("v") || data.contains("^") || data.contains("<") || data.contains(">")) {
if (isInLineOfSight(grid)) {
return 'f';
} else {
@@ -43,18 +46,21 @@ public class RumbleBot extends Bot {
for (int i = 0; i < data.length(); i++) {
grid[i % size][i / size] = data.charAt(i);
}
return markFiringLines(grid);
}

protected char[][] markFiringLines(char[][] grid) {
return grid;
}

boolean isInLineOfSight(char[][] grid) {
protected boolean isInLineOfSight(char[][] grid) {
int size = grid.length;
for (int y = size / 2; y > 0; y--) {
if (obstacles.contains("" + grid[size / 2][y]))
break;

if (grid[size / 2][y] == '*') {
if (targets.contains("" + grid[size / 2][y]))
return true;
}
}
return false;
}
@@ -91,7 +97,7 @@ public class RumbleBot extends Bot {
Queue<Move> queue = new LinkedList<>();

int[][] directions = {{0, -1}, {0, 1}, {1, 0}, {-1, 0}};
char[] commands = {'^', '>', '>', '<'};
char[] commands = {'^', 'v', '>', '<'};
for (int i = 0; i < 4; i++) {
queue.add(new Move(start + directions[i][0], start + directions[i][1], commands[i]));
}
@@ -101,7 +107,7 @@ public class RumbleBot extends Bot {
if (move.x < 0 || move.x >= size || move.y < 0 || move.y >= size || visited[move.x][move.y]) continue;
visited[move.x][move.y] = true;
if (obstacles.contains("" + grid[move.x][move.y])) continue;
if (grid[move.x][move.y] == '*') return move.direction;
if (targets.contains("" + grid[move.x][move.y])) return move.direction;

for (int[] direction : directions) {
queue.add(new Move(move.x + direction[0], move.y + direction[1], move.direction));

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