RumbleBot movement, markLine, more Enemies
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@ -1,18 +1,22 @@
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.Random;
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public class RumbleBot extends Bot {
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protected final static String obstacles = "~#X*";
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protected final static String targets = "v^<>";
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protected boolean offByOne = true;
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protected int currentStepCount = 0;
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protected Random random = new Random();
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protected int steps = 0;
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public static void main(String[] args) {
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if(args.length == 0) {
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String[] dummyArgs = {"localhost", "63187"};
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Bot dummy = new EnemyBot(dummyArgs);
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new Thread(dummy).start();
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new Thread(new EnemyBot(dummyArgs)).start();
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new Thread(new EnemyBot(dummyArgs)).start();
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new Thread(new EnemyBot(dummyArgs)).start();
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new Thread(new EnemyBot(dummyArgs)).start();
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new Thread(new EnemyBot(dummyArgs)).start();
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}
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Bot bot = new RumbleBot(args);
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@ -45,7 +49,10 @@ public class RumbleBot extends Bot {
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protected char[][] dataToGrid(String data, int size) {
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char[][] grid = new char[size][size];
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for (int i = 0; i < data.length(); i++) {
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grid[i % size][i / size] = data.charAt(i);
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char c = data.charAt(i);
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if("ABCDEFGHIJKLMNOPQRSTUVWYZ".contains("" + c))
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c = 'A';
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grid[i % size][i / size] = c;
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}
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return grid;
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}
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@ -54,26 +61,34 @@ public class RumbleBot extends Bot {
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int size = grid.length;
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for (int x = 0; x < size; x++) {
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for (int y = 0; y < size; y++) {
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int[][] dir = {{0, -1}, {0, 1}, {1, 0}, {-1, 0}};
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switch (grid[x][y]) {
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case 'v' -> markLine(grid, x, y, 0, 1);
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case '^' -> markLine(grid, x, y, 0, -1);
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case '>' -> markLine(grid, x, y, 1, 0);
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case '<' -> markLine(grid, x, y, -1, 0);
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case '^' -> markLine(grid, x, y, dir[0], '*');
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case 'v' -> markLine(grid, x, y, dir[1], '*');
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case '>' -> markLine(grid, x, y, dir[2], '*');
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case '<' -> markLine(grid, x, y, dir[3], '*');
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}
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if(targets.contains("" + grid[x][y])) {
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for (int[] direction : dir) {
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markLine(grid, x, y, direction, 'o');
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}
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}
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}
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}
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}
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private void markLine(char[][] grid, int x, int y, int dx, int dy) {
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private void markLine(char[][] grid, int x, int y, int[] dir, char c) {
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int size = grid.length;
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x += dx;
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y += dy;
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x += dir[0];
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y += dir[1];
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while (x >= 0 && x < size && y >= 0 && y < size && !obstacles.contains("" + grid[x][y])) {
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if (grid[x][y] == '.') {
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grid[x][y] = '*';
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grid[x][y] = c;
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}
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x += dx;
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y += dy;
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x += dir[0];
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y += dir[1];
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}
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}
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@ -91,12 +106,7 @@ public class RumbleBot extends Bot {
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protected char walkAround(char[][] grid) {
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if (steps == 0) {
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currentStepCount = (currentStepCount + 1) % 10;
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if (offByOne) {
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currentStepCount++;
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}
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offByOne = !offByOne;
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steps = currentStepCount;
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steps = random.nextInt(20);
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return '>';
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} else {
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steps--;
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