bintree fehler im struct behoben und nubers rest impementiert doble spiel funktioniert jetzt
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1ad200b828
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149
bintree.c
149
bintree.c
@ -12,96 +12,153 @@
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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// Hilfsfunktion: neuen Knoten erstellen und Daten kopieren
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// Hilfsfunktion: neuen Knoten erstellen und Daten kopieren
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TreeNode* newNode(const void* data, size_t dataSize) {
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static TreeNode* createNode(const void* data, size_t dataSize)
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TreeNode* node = malloc(sizeof(TreeNode));
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{
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if (!node) return NULL;
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TreeNode* node = (TreeNode*)malloc(sizeof(TreeNode));
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if (node == NULL)
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{
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return NULL;
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}
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node->data = malloc(dataSize);
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node->data = malloc(dataSize);
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if (!node->data) {
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if (node->data == NULL)
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{
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free(node);
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free(node);
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return NULL;
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return NULL;
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}
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}
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memcpy(node->data, data, dataSize); // Daten kopieren
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node->left = node->right = NULL;
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memcpy(node->data, data, dataSize);
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// dataSize wird NICHT im struct gespeichert, da es nicht im Header ist
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node->left = NULL;
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node->right = NULL;
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return node;
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return node;
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}
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}
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// Fügt eine Kopie der Daten in den Baum ein (rekursiv)
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize,
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize,
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CompareFctType compareFct, int *isDuplicate)
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CompareFctType compareFct, int *isDuplicate)
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{
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{
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if (root == NULL) {
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// Basisfall: leerer Baum oder Blattknoten erreicht
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*isDuplicate = 0; // kein Duplikat, neuer Knoten
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if (root == NULL)
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return newNode(data, dataSize); // neuer Knoten wird Wurzel
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{
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// isDuplicate auf 0 setzen, wenn nicht NULL
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if (isDuplicate != NULL)
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{
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*isDuplicate = 0;
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}
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}
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return createNode(data, dataSize);
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}
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// Daten vergleichen
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int result = compareFct(data, root->data);
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int result = compareFct(data, root->data);
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if (result < 0) {
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if (result < 0)
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{
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// Daten sind kleiner -> in linken Teilbaum einfügen
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root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
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root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
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} else if (result > 0) {
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}
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else if (result > 0)
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{
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// Daten sind größer -> in rechten Teilbaum einfügen
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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} else {
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}
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// result == 0 → Duplikat
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else
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*isDuplicate = 1;
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{
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// result == 0 → Duplikat gefunden
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if (isDuplicate != NULL)
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{
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*isDuplicate = 1; // Duplikat, nicht einfügen
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}
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else
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{
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// Duplikate sind erlaubt -> in rechten Teilbaum einfügen
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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}
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}
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}
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return root;
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return root;
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}
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}
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// Statischer Stack für die Iterator-Funktion (wie bei strtok)
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static StackNode *iteratorStack = NULL;
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// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
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// Iteriert über den Baum (In-Order-Traversierung mit Stack)
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// Use your implementation of a stack to organize the iterator. Push the root node and all left nodes first. On returning the next element,
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// Funktioniert wie strtok: beim ersten Aufruf root übergeben, dann NULL
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// push the top node and push all its left nodes.
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void *nextTreeData(TreeNode *root)
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// Initialisiert den Stack mit der Wurzel und allen linken Nachfolgern
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{
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StackNode* initTraversal(TreeNode* root) {
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// Wenn root != NULL: neuer Iterator-Durchlauf starten
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StackNode* stack = NULL;
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if (root != NULL)
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TreeNode* current = root;
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{
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// Alten Stack löschen, falls vorhanden
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clearStack(iteratorStack);
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iteratorStack = NULL;
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while (current != NULL) {
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// Alle linken Knoten auf den Stack pushen (bis zum kleinsten Element)
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stack = push(stack, current);
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TreeNode *current = root;
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while (current != NULL)
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{
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iteratorStack = push(iteratorStack, current);
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current = current->left;
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current = current->left;
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}
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}
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return stack;
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}
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void* nextTreeData(StackNode** stack) {
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if (*stack == NULL) {
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return NULL; // Traversierung beendet
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// Obersten Knoten holen
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TreeNode* node = (TreeNode*)top(*stack);
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*stack = pop(*stack);
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// Falls rechter Teilbaum existiert, diesen und alle linken Nachfolger auf den Stack legen
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TreeNode* current = node->right;
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while (current != NULL) {
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*stack = push(*stack, current);
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current = current->left;
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}
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}
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// Wenn Stack leer ist, sind wir fertig
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if (iteratorStack == NULL)
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{
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return NULL;
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}
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// Oberstes Element vom Stack holen
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TreeNode *node = (TreeNode *)top(iteratorStack);
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iteratorStack = pop(iteratorStack);
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// Wenn der Knoten einen rechten Teilbaum hat,
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// alle linken Knoten des rechten Teilbaums auf den Stack pushen
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if (node->right != NULL)
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{
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TreeNode *current = node->right;
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while (current != NULL)
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{
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iteratorStack = push(iteratorStack, current);
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current = current->left;
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}
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}
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// Daten des aktuellen Knotens zurückgeben
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return node->data;
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return node->data;
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}}
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}
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// Releases all memory resources (including data copies).
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// Gibt den gesamten Baum frei (rekursiv, Post-Order)
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void clearTree(TreeNode *root)
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void clearTree(TreeNode *root)
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{
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{
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if (root == NULL) return; // Basisfall: leerer Teilbaum
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if (root == NULL)
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{
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return; // Basisfall: leerer Teilbaum
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}
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// Rekursiv zuerst die Kinder freigeben
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// Erst linken Teilbaum löschen
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clearTree(root->left);
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clearTree(root->left);
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// Dann rechten Teilbaum löschen
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clearTree(root->right);
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clearTree(root->right);
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// Daten freigeben
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// Dann Daten und Knoten selbst löschen
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free(root->data);
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free(root->data);
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// Knoten selbst freigeben
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// Knoten selbst freigeben
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free(root);
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free(root);
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}
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}
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// Returns the number of entries in the tree given by root.
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// Zählt die Knoten im Baum (rekursiv)
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unsigned int treeSize(const TreeNode *root)
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unsigned int treeSize(const TreeNode *root)
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{
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{
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if (root == NULL) {
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if (root == NULL)
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{
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return 0; // Basisfall: leerer Teilbaum
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return 0; // Basisfall: leerer Teilbaum
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}
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}
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// Rekursiv: Größe = 1 (aktueller Knoten) + Größe des linken Teilbaums + Größe des rechten Teilbaums
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// Rekursiv: Größe = 1 (aktueller Knoten) + linker Teilbaum + rechter Teilbaum
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return 1 + treeSize(root->left) + treeSize(root->right);
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return 1 + treeSize(root->left) + treeSize(root->right);
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}
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}
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@ -7,9 +7,10 @@ typedef int (*CompareFctType)(const void *arg1, const void *arg2);
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typedef struct node
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typedef struct node
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{
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{
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void *data;
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void *data; // Zeiger auf die Daten
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struct node *left;
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size_t dataSize; // ← NEU: Größe der Daten
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struct node *right;
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struct node *left; // Linker Teilbaum
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struct node *right; // Rechter Teilbaum
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} TreeNode;
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} TreeNode;
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// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
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// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
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@ -1 +1,4 @@
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manu;9959
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manu;9949
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player2;9925
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player1;3999
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player1;3999
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130
numbers.c
130
numbers.c
@ -5,6 +5,18 @@
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#include "numbers.h"
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#include "numbers.h"
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#include "bintree.h"
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#include "bintree.h"
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// Vergleichsfunktion für unsigned int (für Binärbaum und qsort)
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static int compareUnsignedInt(const void *a, const void *b)
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{
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unsigned int valA = *(unsigned int *)a;
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unsigned int valB = *(unsigned int *)b;
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if (valA < valB) return -1;
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if (valA > valB) return 1;
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return 0;
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}
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// TODO: getDuplicate und createNumbers implementieren
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// TODO: getDuplicate und createNumbers implementieren
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/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
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/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
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* Sicherstellen, dass beim Befüllen keine Duplikate entstehen.
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* Sicherstellen, dass beim Befüllen keine Duplikate entstehen.
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@ -14,44 +26,110 @@
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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// creating random numbers.
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// Erzeugt ein Array mit len eindeutigen Zufallszahlen zwischen 1 und 2*len
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// Verwendet Binärbaum zur Duplikatsvermeidung
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// Gibt dann eine zufällige Zahl doppelt zurück
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unsigned int *createNumbers(unsigned int len)
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unsigned int *createNumbers(unsigned int len)
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{
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{
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// Eingabevalidierung
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int n;
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if (len == 0)
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printf("Wie viele Zufallszahlen sollen erstellt werden? ");
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scanf("%d", &n);
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int array[n];
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srand(time(NULL)); // Zufallsgenerator initialisieren
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for (int i = 0; i < n; i++)
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{
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{
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int zahl;
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return NULL;
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char vorhanden;
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}
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// Array allokieren
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unsigned int *numbers = (unsigned int *)malloc(len * sizeof(unsigned int));
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if (numbers == NULL)
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{
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return NULL;
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}
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// Binärbaum zur Duplikatsprüfung erstellen
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TreeNode *tree = NULL;
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// Zufallsgenerator initialisieren
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static int seedInitialized = 0;
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if (!seedInitialized)
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{
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srand(time(NULL));
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seedInitialized = 1;
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}
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// Zufallszahlen zwischen 1 und 2*len generieren (keine Duplikate)
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unsigned int inserted = 0;
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while (inserted < len)
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{
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// Zufallszahl zwischen 1 und 2*len generieren
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unsigned int randomNum = (rand() % (2 * len)) + 1;
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// In Baum einfügen und prüfen, ob Duplikat
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int isDuplicate = 0;
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tree = addToTree(tree, &randomNum, sizeof(unsigned int),
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compareUnsignedInt, &isDuplicate);
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// Wenn kein Duplikat, ins Array einfügen
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if (!isDuplicate)
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{
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numbers[inserted] = randomNum;
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inserted++;
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}
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}
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// Baum aufräumen
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clearTree(tree);
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// Einen zufälligen Eintrag duplizieren
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// Wähle zwei verschiedene Indizes
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unsigned int sourceIndex = rand() % len;
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unsigned int targetIndex;
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do
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do
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{
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{
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vorhanden = 0;
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targetIndex = rand() % len;
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zahl = rand() % n; // Zufallszahl zwischen 1 und 100
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} while (targetIndex == sourceIndex);
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// Prüfen, ob Zahl schon im Array existiert
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// Kopiere Wert von source nach target (erzeugt Duplikat)
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for (int j = 0; j < i; j++)
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numbers[targetIndex] = numbers[sourceIndex];
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return numbers;
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}
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// Findet das Duplikat durch Sortieren und Vergleich benachbarter Elemente
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// Gibt 0 bei Fehlern zurück
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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// Eingabevalidierung
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if (numbers == NULL || len < 2)
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{
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{
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if (array[j] == zahl)
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return 0; // Fehler
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}
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// Kopie des Arrays erstellen (um Original nicht zu verändern)
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unsigned int *sortedNumbers = (unsigned int *)malloc(len * sizeof(unsigned int));
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if (sortedNumbers == NULL)
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{
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{
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vorhanden = 1;
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return 0; // Speicherfehler
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}
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// Array kopieren
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memcpy(sortedNumbers, numbers, len * sizeof(unsigned int));
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// Array mit qsort sortieren
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qsort(sortedNumbers, len, sizeof(unsigned int), compareUnsignedInt);
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// Benachbarte Elemente vergleichen, um Duplikat zu finden
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unsigned int duplicate = 0;
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for (unsigned int i = 0; i < len - 1; i++)
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{
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if (sortedNumbers[i] == sortedNumbers[i + 1])
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{
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duplicate = sortedNumbers[i];
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break;
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break;
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}
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}
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}
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}
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} while (vorhanden); // solange wiederholen, bis Zahl einzigartig ist
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array[i] = zahl;
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// Aufräumen
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}
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free(sortedNumbers);
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return 0;
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return duplicate;
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}
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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}
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}
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