# -------------------------- # Variablen # -------------------------- raylib_folder = ./raylib unity_folder = ./unity BINARIES = ./windows CC = gcc CFLAGS = -g -Wall -I$(raylib_folder) LDFLAGS = -lopengl32 -lgdi32 -lwinmm TEST_BIN = runTests # -------------------------- # Ziel: Normales Spiel bauen # -------------------------- all: wordsalad wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(CC) $(CFLAGS) -o $@ $^ $(LDFLAGS) main.o: main.c $(CC) -c $(CFLAGS) $< -o $@ input.o: input.c $(CC) -c $(CFLAGS) $< -o $@ game.o: game.c $(CC) -c $(CFLAGS) $< -o $@ graphicalGame.o: graphicalGame.c $(CC) -c $(CFLAGS) $< -o $@ # -------------------------- # Ziel: Initiales Spiel bauen # -------------------------- wordsalad_initial: $(CC) -o $@ $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) # -------------------------- # Ziel: Unit Tests # -------------------------- test: $(TEST_BIN) $(TEST_BIN): input.o game.o unit_tests.c $(CC) $(CFLAGS) -I$(unity_folder) -o $@ input.o game.o unit_tests.c $(BINARIES)/libunity.a # -------------------------- # Ziel: Aufräumen # -------------------------- clean: rm -f *.o wordsalad wordsalad_initial $(TEST_BIN)