51 lines
1.2 KiB
Makefile

# --------------------------
# Variablen
# --------------------------
raylib_folder = ./raylib
unity_folder = ./unity
BINARIES = ./windows
CC = gcc
CFLAGS = -g -Wall -I$(raylib_folder)
LDFLAGS = -lopengl32 -lgdi32 -lwinmm
TEST_BIN = runTests
# --------------------------
# Ziel: Normales Spiel bauen
# --------------------------
all: wordsalad
wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o $@ $^ $(LDFLAGS)
main.o: main.c
$(CC) -c $(CFLAGS) $< -o $@
input.o: input.c
$(CC) -c $(CFLAGS) $< -o $@
game.o: game.c
$(CC) -c $(CFLAGS) $< -o $@
graphicalGame.o: graphicalGame.c
$(CC) -c $(CFLAGS) $< -o $@
# --------------------------
# Ziel: Initiales Spiel bauen
# --------------------------
wordsalad_initial:
$(CC) -o $@ $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Ziel: Unit Tests
# --------------------------
test: $(TEST_BIN)
$(TEST_BIN): input.o game.o unit_tests.c
$(CC) $(CFLAGS) -I$(unity_folder) -o $@ input.o game.o unit_tests.c $(BINARIES)/libunity.a
# --------------------------
# Ziel: Aufräumen
# --------------------------
clean:
rm -f *.o wordsalad wordsalad_initial $(TEST_BIN)