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- # delayed-stream
-
- Buffers events from a stream until you are ready to handle them.
-
- ## Installation
-
- ``` bash
- npm install delayed-stream
- ```
-
- ## Usage
-
- The following example shows how to write a http echo server that delays its
- response by 1000 ms.
-
- ``` javascript
- var DelayedStream = require('delayed-stream');
- var http = require('http');
-
- http.createServer(function(req, res) {
- var delayed = DelayedStream.create(req);
-
- setTimeout(function() {
- res.writeHead(200);
- delayed.pipe(res);
- }, 1000);
- });
- ```
-
- If you are not using `Stream#pipe`, you can also manually release the buffered
- events by calling `delayedStream.resume()`:
-
- ``` javascript
- var delayed = DelayedStream.create(req);
-
- setTimeout(function() {
- // Emit all buffered events and resume underlaying source
- delayed.resume();
- }, 1000);
- ```
-
- ## Implementation
-
- In order to use this meta stream properly, here are a few things you should
- know about the implementation.
-
- ### Event Buffering / Proxying
-
- All events of the `source` stream are hijacked by overwriting the `source.emit`
- method. Until node implements a catch-all event listener, this is the only way.
-
- However, delayed-stream still continues to emit all events it captures on the
- `source`, regardless of whether you have released the delayed stream yet or
- not.
-
- Upon creation, delayed-stream captures all `source` events and stores them in
- an internal event buffer. Once `delayedStream.release()` is called, all
- buffered events are emitted on the `delayedStream`, and the event buffer is
- cleared. After that, delayed-stream merely acts as a proxy for the underlaying
- source.
-
- ### Error handling
-
- Error events on `source` are buffered / proxied just like any other events.
- However, `delayedStream.create` attaches a no-op `'error'` listener to the
- `source`. This way you only have to handle errors on the `delayedStream`
- object, rather than in two places.
-
- ### Buffer limits
-
- delayed-stream provides a `maxDataSize` property that can be used to limit
- the amount of data being buffered. In order to protect you from bad `source`
- streams that don't react to `source.pause()`, this feature is enabled by
- default.
-
- ## API
-
- ### DelayedStream.create(source, [options])
-
- Returns a new `delayedStream`. Available options are:
-
- * `pauseStream`
- * `maxDataSize`
-
- The description for those properties can be found below.
-
- ### delayedStream.source
-
- The `source` stream managed by this object. This is useful if you are
- passing your `delayedStream` around, and you still want to access properties
- on the `source` object.
-
- ### delayedStream.pauseStream = true
-
- Whether to pause the underlaying `source` when calling
- `DelayedStream.create()`. Modifying this property afterwards has no effect.
-
- ### delayedStream.maxDataSize = 1024 * 1024
-
- The amount of data to buffer before emitting an `error`.
-
- If the underlaying source is emitting `Buffer` objects, the `maxDataSize`
- refers to bytes.
-
- If the underlaying source is emitting JavaScript strings, the size refers to
- characters.
-
- If you know what you are doing, you can set this property to `Infinity` to
- disable this feature. You can also modify this property during runtime.
-
- ### delayedStream.dataSize = 0
-
- The amount of data buffered so far.
-
- ### delayedStream.readable
-
- An ECMA5 getter that returns the value of `source.readable`.
-
- ### delayedStream.resume()
-
- If the `delayedStream` has not been released so far, `delayedStream.release()`
- is called.
-
- In either case, `source.resume()` is called.
-
- ### delayedStream.pause()
-
- Calls `source.pause()`.
-
- ### delayedStream.pipe(dest)
-
- Calls `delayedStream.resume()` and then proxies the arguments to `source.pipe`.
-
- ### delayedStream.release()
-
- Emits and clears all events that have been buffered up so far. This does not
- resume the underlaying source, use `delayedStream.resume()` instead.
-
- ## License
-
- delayed-stream is licensed under the MIT license.
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