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- /**
- * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
- *
- * This source code is licensed under the MIT license found in the
- * LICENSE file in the root directory of this source tree.
- */
- /// <reference types="node" />
- import { EventEmitter } from 'events';
- import type { Config } from '@jest/types';
- import HasteModuleMap from './ModuleMap';
- import type { HasteMapStatic, HasteRegExp, InternalHasteMap, HasteMap as InternalHasteMapObject, SerializableModuleMap } from './types';
- declare type Options = {
- cacheDirectory?: string;
- computeDependencies?: boolean;
- computeSha1?: boolean;
- console?: Console;
- dependencyExtractor?: string | null;
- enableSymlinks?: boolean;
- extensions: Array<string>;
- forceNodeFilesystemAPI?: boolean;
- hasteImplModulePath?: string;
- hasteMapModulePath?: string;
- ignorePattern?: HasteRegExp;
- maxWorkers: number;
- mocksPattern?: string;
- name: string;
- platforms: Array<string>;
- resetCache?: boolean;
- retainAllFiles: boolean;
- rootDir: string;
- roots: Array<string>;
- skipPackageJson?: boolean;
- throwOnModuleCollision?: boolean;
- useWatchman?: boolean;
- watch?: boolean;
- };
- export { default as ModuleMap } from './ModuleMap';
- export type { SerializableModuleMap } from './types';
- export type { IModuleMap } from './types';
- export type { default as FS } from './HasteFS';
- export type { ChangeEvent, HasteMap as HasteMapObject } from './types';
- /**
- * HasteMap is a JavaScript implementation of Facebook's haste module system.
- *
- * This implementation is inspired by https://github.com/facebook/node-haste
- * and was built with for high-performance in large code repositories with
- * hundreds of thousands of files. This implementation is scalable and provides
- * predictable performance.
- *
- * Because the haste map creation and synchronization is critical to startup
- * performance and most tasks are blocked by I/O this class makes heavy use of
- * synchronous operations. It uses worker processes for parallelizing file
- * access and metadata extraction.
- *
- * The data structures created by `jest-haste-map` can be used directly from the
- * cache without further processing. The metadata objects in the `files` and
- * `map` objects contain cross-references: a metadata object from one can look
- * up the corresponding metadata object in the other map. Note that in most
- * projects, the number of files will be greater than the number of haste
- * modules one module can refer to many files based on platform extensions.
- *
- * type HasteMap = {
- * clocks: WatchmanClocks,
- * files: {[filepath: string]: FileMetaData},
- * map: {[id: string]: ModuleMapItem},
- * mocks: {[id: string]: string},
- * }
- *
- * // Watchman clocks are used for query synchronization and file system deltas.
- * type WatchmanClocks = {[filepath: string]: string};
- *
- * type FileMetaData = {
- * id: ?string, // used to look up module metadata objects in `map`.
- * mtime: number, // check for outdated files.
- * size: number, // size of the file in bytes.
- * visited: boolean, // whether the file has been parsed or not.
- * dependencies: Array<string>, // all relative dependencies of this file.
- * sha1: ?string, // SHA-1 of the file, if requested via options.
- * };
- *
- * // Modules can be targeted to a specific platform based on the file name.
- * // Example: platform.ios.js and Platform.android.js will both map to the same
- * // `Platform` module. The platform should be specified during resolution.
- * type ModuleMapItem = {[platform: string]: ModuleMetaData};
- *
- * //
- * type ModuleMetaData = {
- * path: string, // the path to look up the file object in `files`.
- * type: string, // the module type (either `package` or `module`).
- * };
- *
- * Note that the data structures described above are conceptual only. The actual
- * implementation uses arrays and constant keys for metadata storage. Instead of
- * `{id: 'flatMap', mtime: 3421, size: 42, visited: true, dependencies: []}` the real
- * representation is similar to `['flatMap', 3421, 42, 1, []]` to save storage space
- * and reduce parse and write time of a big JSON blob.
- *
- * The HasteMap is created as follows:
- * 1. read data from the cache or create an empty structure.
- *
- * 2. crawl the file system.
- * * empty cache: crawl the entire file system.
- * * cache available:
- * * if watchman is available: get file system delta changes.
- * * if watchman is unavailable: crawl the entire file system.
- * * build metadata objects for every file. This builds the `files` part of
- * the `HasteMap`.
- *
- * 3. parse and extract metadata from changed files.
- * * this is done in parallel over worker processes to improve performance.
- * * the worst case is to parse all files.
- * * the best case is no file system access and retrieving all data from
- * the cache.
- * * the average case is a small number of changed files.
- *
- * 4. serialize the new `HasteMap` in a cache file.
- * Worker processes can directly access the cache through `HasteMap.read()`.
- *
- */
- export default class HasteMap extends EventEmitter {
- private _buildPromise;
- private _cachePath;
- private _changeInterval?;
- private _console;
- private _options;
- private _watchers;
- private _worker;
- static getStatic(config: Config.ProjectConfig): HasteMapStatic;
- static create(options: Options): HasteMap;
- private constructor();
- static getCacheFilePath(tmpdir: Config.Path, name: string, ...extra: Array<string>): string;
- static getModuleMapFromJSON(json: SerializableModuleMap): HasteModuleMap;
- getCacheFilePath(): string;
- build(): Promise<InternalHasteMapObject>;
- /**
- * 1. read data from the cache or create an empty structure.
- */
- read(): InternalHasteMap;
- readModuleMap(): HasteModuleMap;
- /**
- * 2. crawl the file system.
- */
- private _buildFileMap;
- /**
- * 3. parse and extract metadata from changed files.
- */
- private _processFile;
- private _buildHasteMap;
- private _cleanup;
- /**
- * 4. serialize the new `HasteMap` in a cache file.
- */
- private _persist;
- /**
- * Creates workers or parses files and extracts metadata in-process.
- */
- private _getWorker;
- private _crawl;
- /**
- * Watch mode
- */
- private _watch;
- /**
- * This function should be called when the file under `filePath` is removed
- * or changed. When that happens, we want to figure out if that file was
- * part of a group of files that had the same ID. If it was, we want to
- * remove it from the group. Furthermore, if there is only one file
- * remaining in the group, then we want to restore that single file as the
- * correct resolution for its ID, and cleanup the duplicates index.
- */
- private _recoverDuplicates;
- end(): Promise<void>;
- /**
- * Helpers
- */
- private _ignore;
- private _createEmptyMap;
- static H: import("./types").HType;
- }
- export declare class DuplicateError extends Error {
- mockPath1: string;
- mockPath2: string;
- constructor(mockPath1: string, mockPath2: string);
- }
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