Fix bug that prey might be placed elsewhere when prey's collision detection is done before snake's collision detection: Replace prey in following update step and not during collision detection.

This commit is contained in:
paulusja 2026-04-23 18:26:21 +02:00
parent d820318814
commit a34198e290

View File

@ -8,24 +8,31 @@ class Prey(GameObject):
self.__bounding_box = pygame.rect.Rect(0, 0, size, size)
self.__color = color
self.__window_size = window_size
self.__next_pos = None
self.__place_randomly()
def __place_randomly(self) -> None:
self.__bounding_box.center = [random.randint(0, max_val)
for max_val in self.__window_size]
self.__next_pos = [random.randint(0, max_val)
for max_val in self.__window_size]
def __collides_with_other(self, game_objs: list[GameObject]) -> bool:
def __collides_with_other(self, pos: tuple, game_objs: list[GameObject]) -> bool:
box = pygame.rect.Rect(self.__bounding_box)
box.center = pos
for obj in game_objs:
if not isinstance(obj, Prey) and self.get_bounding_boxes()[0].collidelist(obj.get_bounding_boxes()) > -1:
if not isinstance(obj, Prey) and box.collidelist(obj.get_bounding_boxes()) > -1:
return True
def draw(self, surface: pygame.surface.Surface) -> None:
pygame.draw.rect(surface, color=self.__color, rect=self.__bounding_box)
def update(self, user_input: int, game_objs: list[GameObject]):
while self.__collides_with_other(game_objs):
self.__bounding_box.center = self.__next_pos
while self.__collides_with_other(self.__next_pos, game_objs):
self.__place_randomly()