Fix bug that prey might be placed elsewhere when prey's collision detection is done before snake's collision detection: Replace prey in following update step and not during collision detection.
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d820318814
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@ -8,26 +8,33 @@ class Prey(GameObject):
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self.__bounding_box = pygame.rect.Rect(0, 0, size, size)
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self.__color = color
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self.__window_size = window_size
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self.__next_pos = None
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self.__place_randomly()
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def __place_randomly(self) -> None:
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self.__bounding_box.center = [random.randint(0, max_val)
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for max_val in self.__window_size]
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self.__next_pos = [random.randint(0, max_val)
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for max_val in self.__window_size]
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def __collides_with_other(self, game_objs: list[GameObject]) -> bool:
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def __collides_with_other(self, pos: tuple, game_objs: list[GameObject]) -> bool:
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box = pygame.rect.Rect(self.__bounding_box)
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box.center = pos
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for obj in game_objs:
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if not isinstance(obj, Prey) and self.get_bounding_boxes()[0].collidelist(obj.get_bounding_boxes()) > -1:
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if not isinstance(obj, Prey) and box.collidelist(obj.get_bounding_boxes()) > -1:
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return True
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def draw(self, surface: pygame.surface.Surface) -> None:
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pygame.draw.rect(surface, color=self.__color, rect=self.__bounding_box)
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def update(self, user_input: int, game_objs: list[GameObject]):
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while self.__collides_with_other(game_objs):
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self.__place_randomly()
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self.__bounding_box.center = self.__next_pos
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while self.__collides_with_other(self.__next_pos, game_objs):
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self.__place_randomly()
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def get_bounding_boxes(self) -> list[pygame.rect.Rect]:
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return [self.__bounding_box]
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