Draw after update.
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@ -41,8 +41,8 @@ if __name__ == '__main__':
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while last_input != InputManager.QUIT:
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while last_input != InputManager.QUIT:
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last_input = input_manager.process_input()
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last_input = input_manager.process_input()
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draw_all(window, game_objs)
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update_all(game_objs, last_input)
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update_all(game_objs, last_input)
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draw_all(window, game_objs)
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clock.tick(framerate)
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clock.tick(framerate)
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pygame.display.flip()
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pygame.display.flip()
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