import pygame from window import Window from input_manager import InputManager from snake import Snake def draw(window, game_objs): window.reset() for obj in game_objs: window.draw_object(obj) if __name__ == '__main__': window = Window(title='Snake', size=(800, 600), background_color=(0, 128, 0)) input_manager = InputManager() game_objs = [Snake(start_position=(400, 300), radius=10, color=(255, 0, 255))] clock = pygame.time.Clock() framerate = 25 last_input = None while last_input != InputManager.QUIT: last_input = input_manager.process_input() draw(window, game_objs) clock.tick(framerate) pygame.display.flip()