import pygame if __name__ == '__main__': pygame.init() pygame.display.set_caption('Snake') surface = pygame.display.set_mode(size=(800, 600)) clock = pygame.time.Clock() framerate = 25 shall_abort = False while not shall_abort: for event in pygame.event.get(): if event.type == pygame.QUIT: shall_abort = True surface.fill((0, 0, 0)) clock.tick(framerate) pygame.display.flip()