import pygame class InputManager: QUIT = 0 IDLE = 1 LEFT = 2 RIGHT = 3 UP = 4 DOWN = 5 def __init__(self): self.__key_map_dict = { pygame.K_ESCAPE: InputManager.QUIT, pygame.K_LEFT: InputManager.LEFT, pygame.K_RIGHT: InputManager.RIGHT, pygame.K_UP: InputManager.UP, pygame.K_DOWN: InputManager.DOWN } def process_input(self) -> int: last_input = InputManager.IDLE for event in pygame.event.get(): if event.type == pygame.QUIT: last_input = InputManager.QUIT elif event.type == pygame.KEYDOWN: last_input = self.__key_map_dict.get(event.key, InputManager.IDLE) return last_input