se_uebungen/snake/prey.py
2026-04-23 17:07:45 +02:00

35 lines
1.2 KiB
Python

import pygame
import random
from game_object import GameObject
class Prey(GameObject):
def __init__(self, size: int, color: tuple, window_size: tuple):
self.__bounding_box = pygame.rect.Rect(0, 0, size, size)
self.__color = color
self.__window_size = window_size
self.__place_randomly()
def __place_randomly(self) -> None:
self.__bounding_box.center = [random.randint(0, max_val)
for max_val in self.__window_size]
def __collides_with_other(self, game_objs: list[GameObject]) -> bool:
for obj in game_objs:
if not isinstance(obj, Prey) and self.get_bounding_boxes()[0].collidelist(obj.get_bounding_boxes()) > -1:
return True
def draw(self, surface: pygame.surface.Surface) -> None:
pygame.draw.rect(surface, color=self.__color, rect=self.__bounding_box)
def update(self, user_input: int, game_objs: list[GameObject]):
while self.__collides_with_other(game_objs):
self.__place_randomly()
def get_bounding_boxes(self) -> list[pygame.rect.Rect]:
return [self.__bounding_box]