35 lines
1.2 KiB
Python
35 lines
1.2 KiB
Python
import pygame
|
|
import random
|
|
from game_object import GameObject
|
|
|
|
|
|
class Prey(GameObject):
|
|
def __init__(self, size: int, color: tuple, window_size: tuple):
|
|
self.__bounding_box = pygame.rect.Rect(0, 0, size, size)
|
|
self.__color = color
|
|
self.__window_size = window_size
|
|
self.__place_randomly()
|
|
|
|
def __place_randomly(self) -> None:
|
|
self.__bounding_box.center = [random.randint(0, max_val)
|
|
for max_val in self.__window_size]
|
|
|
|
|
|
def __collides_with_other(self, game_objs: list[GameObject]) -> bool:
|
|
for obj in game_objs:
|
|
if not isinstance(obj, Prey) and self.get_bounding_boxes()[0].collidelist(obj.get_bounding_boxes()) > -1:
|
|
return True
|
|
|
|
def draw(self, surface: pygame.surface.Surface) -> None:
|
|
pygame.draw.rect(surface, color=self.__color, rect=self.__bounding_box)
|
|
|
|
|
|
def update(self, user_input: int, game_objs: list[GameObject]):
|
|
while self.__collides_with_other(game_objs):
|
|
self.__place_randomly()
|
|
|
|
|
|
def get_bounding_boxes(self) -> list[pygame.rect.Rect]:
|
|
return [self.__bounding_box]
|
|
|