Spiellogik implementiert und mit gametest.c getestet

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perschkema103633 committed 2026-10-19 22:32:49 +02:00
1 parent 3fc54ae264
commit 9b704552cc
2 files changed
+129

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+102
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@@ -14,4 +14,106 @@
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{ {
srand((unsigned int)time(NULL));
for (unsigned int row = 0; row < searchFieldLen; row++)
{
for (unsigned int col = 0; col < searchFieldLen; col++)
{
salad[row][col] = EMPTY_CHAR; // Initialize all cells to empty
}
}
unsigned int placedWords = 0;
// 2. Alle Wörter nacheinander platzieren
for (unsigned int i = 0; i < wordCount; i++)
{
unsigned int wordLen = strlen(words[i]);
int placed = 0;
// Wort darf nicht länger als das Spielfeld sein
if (wordLen == 0 || wordLen > searchFieldLen)
{
continue;
}
for (unsigned int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD && !placed; attempt++)
{
unsigned int startRow = 0;
unsigned int startCol = 0;
unsigned int direction = rand() % 2;
if (direction == 0) // Horizontal
{
startRow = rand() % searchFieldLen;
startCol = rand() % (searchFieldLen - wordLen + 1);
}
else // Vertikal
{
startRow = rand() % (searchFieldLen - wordLen + 1);
startCol = rand() % searchFieldLen;
}
// 3. Überprüfen, ob das Wort an der gewählten Position platziert werden kann
int canPlace = 1;
for (unsigned int j = 0; j < wordLen; j++)
{
if (direction == 0) // Horizontal
{
if (salad[startRow][startCol + j] != EMPTY_CHAR && salad[startRow][startCol + j] != words[i][j])
{
canPlace = 0;
break;
}
}
else // Vertikal
{
if (salad[startRow + j][startCol] != EMPTY_CHAR && salad[startRow + j][startCol] != words[i][j])
{
canPlace = 0;
break;
}
}
}
if (canPlace)
{
// Wort platzieren
for (unsigned int j = 0; j < wordLen; j++)
{
if (direction == 0) // Horizontal
{
salad[startRow][startCol + j] = words[i][j];
}
else // Vertikal
{
salad[startRow + j][startCol] = words[i][j];
}
}
placedWords++;
}
placed = 1; // Mark as placed to exit the attempt loop
}
}
// 4. Restliche Felder mit zufälligen Buchstaben füllen
for (unsigned int row = 0; row < searchFieldLen; row++)
{
for (unsigned int col = 0; col < searchFieldLen; col++)
{
if (salad[row][col] == EMPTY_CHAR)
{
salad[row][col] = 'A' + (rand() % 26); // Zufälliger Buchstabe von A-Z
}
}
}
printf("Placed %u words out of %u\n", placedWords, wordCount);
return placedWords; // Return the number of successfully placed words
} }
+27
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@@ -0,0 +1,27 @@
#include <stdio.h>
#include "game.h"
int main(void)
{
char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
const char words[][MAX_WORD_LEN] = {
"HALLO",
"WELT",
"AUTO"
};
unsigned int wordCount = sizeof(words) / sizeof(words[0]);
int placedWords = createWordSalad(
salad,
MAX_SEARCH_FIELD_LEN,
words,
wordCount
);
printf("Placed words: %d\n", placedWords);
return 0;
}