forked from freudenreichan/info2Praktikum-Wortsalat
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Termin1
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Spiellogik
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No files matched your search
@@ -37,6 +37,7 @@
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*.hex
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*.hex
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Startcode/wordsalad_initial
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Startcode/wordsalad_initial
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Startcode/wordsalad
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Startcode/wordsalad
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Startcode/wordsalad_myversion
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test
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test
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# Debug files
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# Debug files
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+108
-1
@@ -6,7 +6,7 @@
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#define MAX_RAND_TRIES_PER_WORD 10
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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//DONE: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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* restliche Felder mit zufälligen Buchstaben füllen */
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@@ -14,4 +14,111 @@
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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{
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srand((unsigned int)time(NULL));
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typedef enum{
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Horizontal,
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Vertikal
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} Direction;
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for (unsigned int row = 0; row < searchFieldLen; row++)
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{
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for (unsigned int col = 0; col < searchFieldLen; col++)
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{
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salad[row][col] = EMPTY_CHAR; // Alle Felder leer setzen
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}
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}
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unsigned int placedWords = 0;
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// 2. Alle Wörter nacheinander platzieren
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for (unsigned int i = 0; i < wordCount; i++)
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{
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unsigned int wordLen = strlen(words[i]);
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int placed = 0;
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// Wort darf nicht länger als das Spielfeld sein
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if (wordLen == 0 || wordLen > searchFieldLen)
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{
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continue;
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}
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for (unsigned int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD && !placed; attempt++)
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{
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unsigned int startRow = 0;
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unsigned int startCol = 0;
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Direction direction = (Direction)(rand()%2);
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if (direction == Horizontal)
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{
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startRow = rand() % searchFieldLen;
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startCol = rand() % (searchFieldLen - wordLen + 1);
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}
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else // Vertikal
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{
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startRow = rand() % (searchFieldLen - wordLen + 1);
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startCol = rand() % searchFieldLen;
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}
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// Überprüfen ob das Wort an der gewählten Position platziert werden kann
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int canPlace = 1;
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for (unsigned int j = 0; j < wordLen; j++)
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{
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if (direction == Horizontal)
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{
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if (salad[startRow][startCol + j] != EMPTY_CHAR && salad[startRow][startCol + j] != words[i][j])
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{
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canPlace = 0;
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break;
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}
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}
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else // Vertikal
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{
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if (salad[startRow + j][startCol] != EMPTY_CHAR && salad[startRow + j][startCol] != words[i][j])
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{
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canPlace = 0;
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break;
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}
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}
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}
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if (canPlace)
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{
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// Wort platzieren
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for (unsigned int j = 0; j < wordLen; j++)
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{
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if (direction == Horizontal)
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{
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salad[startRow][startCol + j] = words[i][j];
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}
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else // Vertikal
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{
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salad[startRow + j][startCol] = words[i][j];
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}
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}
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placedWords++;
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placed = 1; //Markiert als gesetzt
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printf("Wort '%s' nach %u Versuchen platziert.\n", words[i], attempt + 1); //Ausgabe als Test
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}
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}
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}
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// 4. Restliche Felder mit zufälligen Buchstaben füllen
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for (unsigned int row = 0; row < searchFieldLen; row++)
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{
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for (unsigned int col = 0; col < searchFieldLen; col++)
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{
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if (salad[row][col] == EMPTY_CHAR)
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{
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salad[row][col] = 'A' + (rand() % 26); // Zufälliger Buchstabe von A-Z
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}
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}
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}
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printf("Placed %u words out of %u\n", placedWords, wordCount);
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return placedWords; // Gibt Anzahl gesetzter Wörter zurück
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}
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}
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+1
-1
@@ -3,7 +3,7 @@
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#include "input.h"
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#include "input.h"
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#define MAX_SEARCH_FIELD_LEN 100
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#define MAX_SEARCH_FIELD_LEN 20
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount);
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount);
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@@ -0,0 +1,33 @@
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#include <stdio.h>
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#include "graphicalGame.h"
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#include "game.h"
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int main(void)
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{
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char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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char words[][MAX_WORD_LEN] = {
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"HALLO",
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"WELT",
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"AUTO",
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"BIRNE",
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"APFEL",
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"BANANE",
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"LANGESWORT",
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"REITSPORT",
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"APFELBAUM",
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"DRACULA",
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"LAPTOP",
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"BILDSCHRIM",
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"HAUS"
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};
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unsigned int wordCount = sizeof(words) / sizeof(words[0]);
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int placedWords = createWordSalad(salad, MAX_SEARCH_FIELD_LEN, words, wordCount);
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startGame(salad, MAX_SEARCH_FIELD_LEN, words, wordCount, 1000);
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printf("Placed words: %d\n", placedWords);
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return 0;
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}
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+10
-2
@@ -36,8 +36,16 @@ int main(int argc, char *argv[])
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// Create the word salad by placing words into grid
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// TODO:
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if(placedWords==wordCount){ //checked if all words were succesfully placed
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// Check if all words were successfully placed
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startGame(wordSalad, SALAD_SIZE, words, wordCount, 1000); // Starting the game
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}
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else{
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printf("Fehler! Es konnten nicht alle Wörter plaziert werden\n"); //Error if some words couldnt be placed
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}
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// DONE
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// Check if all words were successfully placed3
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// Start the game if successful
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// Start the game if successful
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// error message if some words couldn't be placed
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// error message if some words couldn't be placed
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@@ -40,6 +40,12 @@ game.o: $(codefolder)/game.c
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graphicalGame.o: $(codefolder)/graphicalGame.c
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graphicalGame.o: $(codefolder)/graphicalGame.c
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$(CC) -I$(raylibfolder) -c $(CFLAGS) $(codefolder)/graphicalGame.c
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$(CC) -I$(raylibfolder) -c $(CFLAGS) $(codefolder)/graphicalGame.c
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# --------------------------
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# mein Spiel bauen
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#---------------------------
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wordsalad_myversion: main.o
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$(CC) -o wordsalad_myversion main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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Reference in new issue
Block a user