2025-10-13 12:56:14 +00:00

47 lines
1.3 KiB
Makefile

CC = gcc
CFLAGS = -g -Wall
LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -framework IOKit -framework Cocoa -framework CoreVideo
ARCH := $(shell uname -m)
BINARIES = ./macos-$(ARCH)
raylib_folder = ./raylib
unityfolder = ./unity
# --------------------------
# initiales Spiel bauen
# --------------------------
wordsalad_initial:
$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
# --------------------------
wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: main.c
$(CC) -c $(CFLAGS) main.c
input.o: input.c
$(CC) -c $(CFLAGS) input.c
game.o: game.c
$(CC) -c $(CFLAGS) game.c
graphicalGame.o: graphicalGame.c
$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
# --------------------------
# Unit Tests
# --------------------------
TEST_BIN = runTests
test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
$(CC) -Wall -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
# --------------------------
# Clean
# --------------------------
clean:
rm -f *.o wordsalad