#ifndef MATRIX_H #define MATRIX_H #define UNDEFINED_MATRIX_VALUE 0 typedef float MatrixType; // TODO Matrixtyp definieren typedef struct { // MATRIX Kevin= {int (Typ), 29 (Zeilen), 12(Spalten)} so kann eine MATRIX definiert werden! MatrixType *buffer; unsigned int rows; unsigned int cols; }Matrix; //bis hier Matrix createMatrix(unsigned int rows, unsigned int cols); void clearMatrix(Matrix *matrix); void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx); MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx); Matrix add(const Matrix matrix1, const Matrix matrix2); Matrix multiply(const Matrix matrix1, const Matrix matrix2); #endif