generated from freudenreichan/info2Praktikum-DobleSpiel
stackTest V1
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4012f53a37
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@ -26,6 +26,9 @@ $(program_obj_filesobj_files): %.o: %.c
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unitTests:
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echo "needs to be implemented"
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stackTests: stack.o stackTests.c $(unityfolder)/unity.c
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$(CC) $(CFLAGS) -I$(unityfolder) -o runStackTests stackTests.c stack.o $(unityfolder)/unity.c
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# --------------------------
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# Clean
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# --------------------------
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@ -10,24 +10,45 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *new=malloc(sizeof(StackNode));
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if(new ==NULL){
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return new;
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}
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new->data = data;
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new->dannach = stack;
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return new;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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StackNode *new=malloc(sizeof(StackNode));
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if(new ==NULL){
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return new;
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}
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new = stack->dannach;
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stack->dannach = NULL;
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free(stack->data);
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free(stack);
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return new;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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return stack->data;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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if(stack == NULL){
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return;
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}
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clearStack(stack->dannach);
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free(stack->dannach);
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free(stack->data);
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free(stack);
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}
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@ -10,9 +10,9 @@ The latest element is taken from the stack. */
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//TODO: passenden Datentyp als struct anlegen
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typedef struct{
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int items[MAX_STACK_SIZE];
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int top;
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typedef struct Stack{
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void* data ;
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StackNode* dannach;
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}StackNode;
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// Pushes data as pointer onto the stack.
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28
Start_Windows/stackTests.c
Normal file
28
Start_Windows/stackTests.c
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@ -0,0 +1,28 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "unity.h"
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#include "stack.h"
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static void pushVorhandenerStack(){
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StackNode stack = {(int)1,NULL};
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StackNode *tester = push(&stack,(int)2);
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TEST_ASSERT_EQUAL_INT(tester->data,2);
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TEST_ASSERT_EQUAL_INT(tester->dannach->data,1);
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}
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int main(){
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UNITY_BEGIN();
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printf("\n============================\nStack tests\n============================\n");
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RUN_TEST(pushVorhandenerStack);
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return UNITY_END();
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}
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