We can create Polymorphism using enums
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@ -33,6 +33,22 @@ pub enum Geometry {
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Line(Line),
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Line(Line),
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}
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}
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impl Geometry {
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pub fn greet(&self) {
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match self {
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Geometry::Sphere(_) => {
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println!("Sphere!");
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}
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Geometry::Line(_) => {
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println!("Line!");
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}
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Geometry::Plane(_) => {
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println!("Plane!");
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}
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use super::*;
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use super::*;
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@ -61,6 +61,9 @@ impl RenderableGeometry {
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fn main() {
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fn main() {
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let tex = Rc::new(Texture::load_texture());
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let tex = Rc::new(Texture::load_texture());
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let sphere = Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0));
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sphere.greet();
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let geo1 = RenderableGeometry::new(
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let geo1 = RenderableGeometry::new(
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Mat4x4::ident(),
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Mat4x4::ident(),
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Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0)),
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Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0)),
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