Putting some Sphere into a Vec
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18
src/main.rs
18
src/main.rs
@ -105,4 +105,20 @@ struct Sphere {
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radius: f64,
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radius: f64,
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}
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}
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fn main() {}
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impl Sphere {
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fn new(point: Point3, radius: f64) -> Sphere {
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Sphere { point, radius }
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}
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}
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fn main() {
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let sphere1 = Sphere::new(Point3::new(0.0, 0.0, 0.0), 25.0);
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let sphere2 = Sphere::new(Point3::new(1.0, -45.4, 3.55), 2.0);
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let sphere3 = Sphere::new(Point3::new(3.0, 2.0, 1.0), 0.5);
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let mut v = Vec::new();
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v.push(sphere1);
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v.push(sphere2);
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v.push(sphere3);
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}
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